Construct 2 includes the Physics behavior, powered by Box2DWeb . This allows you to have objects moving with real-world physics - here's a demo to show the idea...
Construct 2 allows you to import GameMaker rooms and objects from .Gmx projects. This tutorial describes how to do it, what's imported, and what's not imported....
You can use our "What License Do I Need" tool to quickly discover which license you're required to use. A full description of the licenses we offer exists below...
The Wait action in the System object waits a number of seconds before running the next action. The Wait for signal action works very similarly, but instead of a...
Did you know iOS supports web apps - apps that are installed from a web page, rather than from the App Store? They'll even keep running after going offline! You...
Have you finished your game and want to share it with the world? If you have your own website and some HTML know-how, you probably are comfortable integrating t...
It's good practice to have up-to-date graphics card drivers. Old drivers can cause display glitches, especially in the Layout View, or run slowly. Sometimes, up...
We recommend starting with Construct 3. This tutorial refers to Construct 2. Click here to go to the Beginner's Guide to Construct 3 tutorial . Let's get starte...
Android apps, stored in APK files, must be signed before they can be published. This verifies that you're the publisher and that they've not been tampered with...
There are several ways you can export and build mobile apps from Construct 3. This tutorial outlines the various options, and links to other tutorials to explai...
Construct 3 has many features. This is great for people who want to make complex and advanced games. However sometimes the broad feature array is actually a dis...
Construct 3 has its own mobile app build service to build Android APKs and generate Xcode projects from Cordova exports. You can also use Construct 3's build se...
Member since 21 May, 2007
The official blog for all things Construct and Scirra run by our employees!
Wider technology issues from Ashley's perspective.