Stable update

02 March, 2020 ()
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Notes

It's a new stable release of Construct 3! If you're updating from the last stable release r182.4, then this update includes changes from r183, r183.2, r184, r185, r186, r187 and r188. Highlights include:

• Support for building Android App Bundles

• Worker mode is now enabled by default, providing performance isolation from everything else the browser does

• Smaller & faster PNG recompression on export with OptiPNG, which can now losslessly palette reduce 32-bit PNGs to smaller 8-bit PNGs

• Faster Remote Previews in Chrome

• Reliability improvements, bug fixes & more! See the intervening release notes for full details.

We'll be starting a new beta release update cycle soon. If you'd like to help test it, try the beta release opt-in: choose Notify me about updates for beta releases in Settings. Stay tuned for more updates!

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31
Exécuter r189

Changements

6 favoris
Disable WebGL 2 on Android devices using Chrome/WebView 74 or older, since they may still be affected by old bugs that were since fixed

Corrections de bug

5 favoris
Toolbars: spinners changing value when only hovering over arrow controls (regression in r183)
5 favoris
Timeline Bar: crash when making changes to multiple keyframes at the same time
5 favoris
Animations Editor: toolbar elements not losing focus after clicking elsewhere in the editor (regression in r179)

Partager Construct 3 la parution r189 maintenant

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  • Is there an easy way to use App Bundles with Google Signing? I signed it with my usual key but app bundel requires to sign it by google and I could not figure out how to do this in the last 30 minutes. Just found something with Android Studio which I do not use.

  • When I use the command to switch animations, the player disappears

  • Cool new features! I especially like OptiPNG support.

    Is it a good idea to enable Worker mode by default? I'm sure that most 3rd party addons don't support it so will they straight up break or is there a fallback in place?

      • [-] [+]
      • 1
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
      • (4 children)

      It's only enabled by default for new projects. Existing projects won't see any change. It was also enabled by default for a while last year before it got disabled again due to a Chrome bug, so it's already been pretty widely tested.

      • I love the idea and do think it's a good move to make it default, but it does produce some _slightly_ different results that should be considered (mostly within documentation). For example, this page in the manual shows how you can add an `alert` to the events sheet via scripts, but this won't work while in worker mode since the webworker doesn't have access to alert:

        construct.net/en/make-games/manuals/construct-3/scripting/using-scripting/scripts-in-event-sheets

        Fairly minor overall, but definitely something to note.

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      • My concern is more with beginners creating a new project and adding an unsupported 3rd party plugin to it, wondering why it's broken. I feel like it might be a good idea to have a flag or something similar inside the addon SDK, that indicates that worker mode is supported.

        This could for example be used to display a warning message, that selected 3rd party plugins might not support worker mode.

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