part12studios's Forum Posts

  • awesome that did the trick.. i now see how it happened (i think).. the object that had the plugin.. was one that i wasn't using in the game.. so when clicked on it it had very little in the property field to the left.. so yea that explains why when i scanned each object in the folder i didn't see anything with "Behaviors / litetween"

    Thanks!

    Caleb

  • Hi there,

    So I have a project i'm trying to share with someone. the first problem seems to be that i gave him the folder for litetween and he put in in there and the project would still fail to see it's in there..

    So then I thought, fine i don't really need the plugin (had one call that could be replaced with fade) so I did so.. i went through each object in the objects folder and there are no behaviors installed of litetween except the one and removed it and saved as a new capx..

    then when i remove the litetween plugin from my behavior folder close c2.. reopen it.. it says i don't have it installed.. i don't know what else i can do to purge a plugin.. is there some other place in a project where a plugin/behavior could be called on that would still make a project require it?

    i see it still in the c2runtime.js file as you can see here:

    https://dl.dropboxusercontent.com/u/6999242/capx/c2runtime.js

    search for "litetween".. it has the default easeinandbounce setting which is pretty telling and not what i would have used in this game.. so it feels like maybe something SOMEWHERE got tagged with this behavior.. but going through all of the objects in the objects folder hasn't shown me any others except the one i found and removed..

    Any thoughts? Where is this phantom litetween call / inclusion coming from?

    Thanks,

    Caleb

  • cool yea I have learned about parse being able to be adapted to other servers.. so yea that's good, thanks!

  • that's what I'm saying.. it's not perfect but i've found it a better experience than xdk. that's all.

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  • but you did contact them to ask? Also posting this in the forum could also be a good way to get an answer and if you don't hear from them in a day or two, bump it up.. someone will answer. I haven't dug into it because i don't care but i know it's important to you so go find an answer.

  • Zebbi I've never had a problem or complaint about the permissions.. also my main focus is iOS which has no permissions at all. Android is a secondary market to me. It's consistently brought in less revenue than it's iOS counterpart. no matter how much or how little.. always the same.

    What did the Cocoon IO guys tell you when you requested they change this?

  • Ok i'll look into that for sure! Thanks!

    Caleb

  • how did you do that? i'm not sure i've ever seen css style as something i can set in C2. This looks like something I've not done before.

    this is helpful for the background, but is it possible also to (likely using this approach you've shared) to change font style, orientation and size?

  • yea i may have not set it up as a mobile app.. i see under intelligence events:

    Overview

    Daily Events

    Weekly Events

    Monthly Events

    Thanks a lot for the help on this. Very good stuff! I remember a long time ago that GA was very easy but over time the menus / options have gradually gotten more complicated.

  • Hi everyone,

    It's been awhile since I've needed to post a question but I have a project I'm doing that I want to allow a player to name their character. However the Text Input object seems to be impossible to change the font / size or even make the background transparent.

    Is there a way to do this? Perhaps someone has made a 3rd party plugin somewhere..

    Thanks,

    Caleb

  • yea good point..

    i'm not sure about that.. i'll have to look. where would that setting be found?

    I don't recall seeing that setting option anywhere.

  • yea i have three.. so it seems for some reason the screen tracking isn't working.. here you can see.. its right alongside the others that are working.

  • ok that was a BIG help I found the event, but maybe you can explain why mine looks different.. I don't have "screens" like you.. yet I do have (lower right corner) the names of the two events.

  • KENYONB thanks for the explanation. i see where you're point too it.

    however what i see are:

    • new vs returning
    • frequency and recency
    • engagement

    no others.. in my game I have it set to track:

    • Track Event "Event Open Game 1.0.0" "First time Game Opens"
    • Track Screen "Open Game 1.0.0"
    • Track Screen "Splash"

    If I read you correctly, i should see these event names show up below - engagement or somewhere under Behavior.

    I have to assume that this is working because i show lots of activity. the events are making it to google analytics..

  • SparklingAir well i think the thing that people forget is that we make these complex games that do lots and lots of stuff.. and we do it using a company's product to write our code.. then we take this huge mess of code packed into a single runtime.js file and try to run it through another service that is taking ANY code thrown at it and expected to produce a high performing product..

    so the more complex it gets.. the more likely this just isn't the case.. often we test on pc's with many times the memory and cpu/gpu power and everything runs great.. then we are shocked when all of this game we make won't run at 30 fps on a tiny device.. in many cases it can but the more demanding a game is either in complexity or number of objects moving around the more likely something will not be as efficient as we thought it was when testing on PC.