part12studios's Forum Posts

  • Hi there,

    So I have simple setup.. i want to spawn a series of asteroids as enemies and i want to have a particle attached to each one of them. this works great except the very first time.

    The very first time it happens the particle i attach is orphaned and doesn't attach.. but all later ones are attached properly.

    one hack was to spawn one off screen starting out, but i just don't like it behaving like this and would like to find a more elegant solution.

  • How do I get the APK on my android device? I played the web version. which is well laid out. In terms of gameplay (playing on browser) it did seem like i could just jump on heads forever and the challenge doesn't increase.

    Suggestion: yes you can jump on heads but have the jump have a cooldown to avoid exploiting that feature. Alternately you could also perhaps introduce jumping zombies or something like that to mix up the safety of bouncing on heads forever.

    Also I couldn't figure out how to reload. clickinging (web version mind you) didn't seem to do anything when it clicked "reload".

    Suggestion: For the web version perhaps you could have all of the game controls correspond to key strokes like Z shoots X reloads or something like that. Also a toggle button for touch controls. This way people (most people) on web are going to not want touch controls taking up screens space

    Really nice art and I love the way you have the remove ads / menus structured.

  • It's not that I expected to work on the PC I just want to be able to see everything else.

    I have used other AdMob plug-ins before that didn't create this problem.

    Usually plug-ins that are mobile device specific are ignored.

    I am currently getting around it by removing the plug-in for the time being but there must be a way to circumvent the plug-in so I can keep it in there because every time I want to make a change to the game it means I have to delete the plug and then re-add it later which is ridiculous.

  • NOTE: the admob stuff plays fine in app form.. this problem only seems to occur when wanting to run a test game on a local browser.

  • Hi everyone,

    So I've noticed this error

    whats extra weird is that when i first install / setup / use the plugin i don't seem to get this error.. but when i close c2.. come back later and open / run the project this error happens..

    Maybe there is something i can set in the project to give the cocoon io plugin a pass? i seem to recall awhile back there was some setting that could be done "is canvas+" or something somewhere that helped mitigate this in other situations..

    Thanks,

    Caleb

  • yea i hadn't gotten around to doing the iOS / Android build but i'm glad you got it working. i will still test it when i get to that phase just to be sure.

  • ok i'm in the thick of my game right now BUT i am going to be doing some builds later today if things go as planned and when i put on my cocoon io hat i'll give this a spin

  • these work when i use it in andy's template now. you could give me your id's also and i could do a test build as well to see if the numbers themselves are definitely bad.. and only not working with your build.. i imagine mine won't show either but its just an idea

  • hmmm man that really is weird and yea man i feel your frustration! i'm back to working on my game since i got it "working" but believe me i don't trust it.. also JUST to be thorough.. since you can get the app to build and show Andy's ads, can you do a build using mine? i'm trying to see if it's something about his particular ID that's working..

    "ca-app-pub-4591554091341403/3984545973" interstitial

    "ca-app-pub-4591554091341403/8606548772" banner

    just curious if it works that way.

  • yea i think (like my situation) the issue is admob somehow.. you are using the native cocoon io plugin right? not cranberry admob? i am not using any non native cocoon io plugins for now. i know cranberry has a cordova admob plugin but this just feels risky when there is a native solution.

  • hmmm.. so you can build his app and it shows ads from his account? but when you do the exact same thing with your template (not your game, just andy's template) the ads do not show?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • OK I see what it is.. apparently it hit a "payment threshold" where they needed to verify my address so i got a postcard that has a pin number.. this is why it wasn't showing! Thanks for the tips though as it still helped me also insure I was doing other things correctly

    I bought Andy's template collection for a modest couple of bucks so that was also helpful knowing I have some verifiable capx's to mess with for cocoon io before i get my stuff going.

  • there is this step in admob:

    "Follow the SDK integration guide. Specify ad type, size, and placement when you integrate the code.

    App ID: ca-app-pub-4591554091341403~7129815572"

    is this needed somewhere? this "app id" which is slightly different than the banner or interstitial id..

  • Ok i got further.. and i was even able to build a test app.. and i got the banner and interstitial to show up.. but when i replace it with the ones from my account.. nothing displays..

    i did NOTHING else but swap out the numbers.. i understand that maybe my numbers are bad, but they are copied/pasted from admob.. the only numbers i have / put in are the ones that look like this:

    "ca-app-pub-4591554091341403/3984545973"

    is there something else i have to do in admob to "activate" them or something so they display? i've done all this before and i don't think anything but those numbers are needed but clearly something isn't working right.

    Thanks,

    Caleb

  • Hi there,

    I've taken a break from C2/Cordova for awhile but i'm back and overall getting back into the swing of things with Cocoon IO has been great, but in the process I have come to a part where something isn't working, but its probably minor:

    i just want to use admob.. but there are (under cocoon io plugins tab) numerous plugins that say admob without any helpful info.. sure there are some "admob for adcolony" etc.. which i understand don't apply to me most likely.. but here is the list of plugins that had admob in them without any other service specific.. so i'm doing a test right now that uses all of these.. this new build now shows all black.. the prior one only had the first admob plugin, but that one didn't result in a successful ad display so somewhere in between is the right thing.

    the steps I followed were simple:

    1. made my game

    2. added the cocoon io ad plugin (made sure i had the latest from GIT)

    3. made a banner for iOS with it's ID which I pasted into the iOS field in C2 for the iOS banner:

    ca-app-pub-4591554091341403/8606548772 now this said.. i'm wondering about that / being in there.. is that right?

    4. I added the plugin on the Cocoon IO side of things (some confusion there as stated above)

    5. compiled a successful app.. until i had this huge list of all admob plugins that were vague.. so somewhere in there must be the right single plugin to install. now i get a bunch of errors.. but when i just installed what i thought was the single right one i got no banner..

    Any input / advice would be welcome!

    Thanks,

    Caleb