Rhindon's Recent Forum Activity

  • Sargas

    I've also noticed this problem even without Groups in play. Just simply EVENT LINES, period.

  • ...Also, since we are on events - why aren't there any sensible keyboard controls for these? Keyboard left and right to close and open, pg up and pg dn to jump between top level events, home to move to parent event, etc. Always scrolling through the list, even with most things neatly grouped is a bit cumbersome.

    Great idea. But further, I'd like to see a similar option to move events up or down in their hierarchy with such simple key presses.

    LEFT - move event up in the hierarchy (reduced in sub-event status or becomes a main event line).

    RIGHT - move down in the hierarchy (or becomes a sub-event to the even line of the immediate event directly above it (even if the same event line has multiple sub-events of its own).

    UP/DOWN - Move an event line up/down, trading places with the event line immediately above/below it, regardless of hierarchy.

    SHIFT+LEFT/RIGHT - open/close selected (sub)event/group.

    SHIFT+UP/DOWN - move the event up/down to the very top/bottom of the next level of hierarchy.

    ...or something to that effect.

  • seraphin: It's right up there in my original post. You can't miss it.

  • seraphin: Sorry, but I cannot do that. There is the demo that's available to try, though.

  • Kan - *GAAAASP* Oh, but you must! It's like going home to the SNES days, only "updated"! The new dungeons in familiar locations are a welcome feature.

  • Kan - With the new Zelda U title coming out, it's MORE than appropriate.

  • Kan: First, +100 for the Zelda logo!

    Second, your comments do help push a post back to the top of the list. Thanks for the vote.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you, That was the issue, alright. I THOUGHT that that was applying to JUST the instances being spawned at that time. I now learned otherwise. I added the appropriate For Each to fix it. Thanks again!

  • .CAPX: https://www.dropbox.com/s/2hwhp2d1hp4d8c9/RaceTheRadar%20v%201-6.capx?dl=0

    Using r192 beta

    I'm using an object - ObjInvisibleSolid (see folder ThanksEd / Ground & Objects / Object / ObjInvisibleSolid ... Look for the blue with yellow stripes sprite) with the Solid behavior. This is to help set large boundary areas. Presently, the .capx has the objects set to visible by default while I was trying to troubleshoot, but they're meant to be invisible.

    The problem I'm having is that I discovered the object's Solid behavior acting nonfunctional. I checked EVERYWHERE - in every event sheet - and I cannot find what's disabling the Solid behavior. Upon further evaluation (after setting the object to visible and running a new preview), I discovered that at some point they're getting RESIZED, almost to the point of being nonexistent, which is not supposed to happen.

    Would someone please look it over and help me see what I'm missing, please? If you could point out its location I can make the fix. Thank you.

    For ease of navigation, all event sheets are labeled with an "E..." and layouts with an "L...".

  • *bump from 2nd page...again*

  • *bump from 2nd page*

  • *bump*

Rhindon's avatar

Rhindon

Early Adopter

Member since 8 Jan, 2013

Twitter
Rhindon has 2 followers

Connect with Rhindon

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x2
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • Email Verified

Progress

21/44
How to earn trophies