WackyToaster's Forum Posts

  • Could it be that the layer "Train" is set to not transparent?

  • It's absolutely possible, but if you've never done this before it's not exactly an easy task. The gist is:

    1. You create a textbox input for the email
    2. You send whatever is in the textbox to a server via AJAX

    There's a bunch of things to think about, like what if the player types in "asfdsagsdafdsafdsafds" and sends it? What do you do with it once it's on the server? A database perhaps? What if a player is evil and starts an SQL injection attack? What about privacy and stuff? Not to mention each question has more than one solution.

  • It's hard to debug anything without having the project at hand.

    As you describe it and from what I can see on the screenshots, my guess is that newly spawned slimes are somehow different from the first one. In "On start of layout" you set the slime state to "walk" which does work for the first slime that's already there but every slime spawned after will not have the state set to "walk", so perhaps you should take this out of "On start of layout" and put it into the "On slime created" trigger. Maybe that's the issue?

  • It's probably because the text itself does not scale if you scale the textbox and pin simply doesn 't take this into account.

  • I think you meant to link this one here

    howtoconstructdemos.com/trajectory-calculation-two-methods

    Looks very useful. Thx!

  • It indeed does not work with pin. I don't know if it's a bug but I'd recommend using Hierarchies instead either way, because it works perfectly fine with those construct.net/en/make-games/manuals/construct-3/interface/layout-view

    If you must use pin, you might have to find a workaround.

  • Yeah I think pretty much everything has been said about this already. From my experience with it I have seen quite some of the features that I thought to be really useful/important eventually end up in Construct. Though admittedly, it always took a very long time from suggestion to implementation.

    I have one specific in mind I first suggested on the old platform in 2017 (without much success/interest) but it got suggested several times by other users down the line, perhaps formulated better. Eventually it was implemented... 1-2 months ago. Just a mere 5 years later. There's 2 suggestions I'm specifically eying right now so I hope I see them come to life in 2027 :)

    I'm just joking around a little, Scirra is not obliged to even take suggestions in the first place. I guess it's a good way to get some ideas and the odd "good" suggestion but it's impossible to base the entire development of Construct around it. Also the updates almost always brought something new/useful/exciting to the table, even if it wasn't the feature I was hoping for.

  • I assume this is a webkit export? In that case there should be a file called WindowsIconUpdater.exe that you can simply doubleclick. It will take the icons from the icons folder in the project.

  • Hey, it's as simple as using System > For each

    also you don't need to pick Ore by self.UID, I don't think this even makes sense at all.

  • Can't get the file (no access) but if you want to add some randomness you can create the bullet on a random position like pistol.Y + random(-5,5)

  • It's better to contact the support via email rather than the forum.

    supportlgt@construct.net

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  • Never had anything like that. How exactly do they disappear? Like deleted or maybe they just jump somewhere on the layout?

  • Yes of course. This will also loop the animation when it reaches the end. Don't forget to set the animation speed to 0.

  • Are instance variables already correctly linked? It states that

    an instance that has been set to be the source of property values for other instances to use. These include, common instance properties, plugin properties, instance variables, behaviour properties and effect parameters.

    But it does not seem to be the case. Am I missing something?

    EDIT: Oh yeah I absolutely broke something there but I'm not certain how yet. I have replicas that have no instance variables linked, some that have 1 of them linked and 1 not linked. I'll see if I can figure it out. :V

    EDIT2: Oh yeah nvm it does not (yet) work with families, however, this does not explain how I managed to have 1 linked regardless and 1 not linked. And on a different instance none of them are linked. Resetting the replica to (none) and back does not change this in either way.

    EDIT3: Found out how I broke it :)

  • Adding or removing children from a template will not be reflected on the replicas. This could be added in the future.

    Please add this. This would be perfect if replicas also replicate hierarchies, because then we'd finally have prefabs. This would be such a massive improvement!

    EDIT: I just noticed that this is already sort of available at runtime by being able to specify the template when creating an object.