WackyToaster's Forum Posts

  • I have in fact not been logged out. So probably it was the multiple tabs thing.

  • I always select remember me because I do want to stay logged in. I'll check tomorrow if I get logged out over night or not.

  • I'm talking both editor and website.

    If the website are you opening multiple pages simultaneously

    I might do that a fair bit when browsing. It seems I can intentionally trigger the logout if I spam open a bunch of tabs quickly (seems to be somewhere around 10+ tabs). Sometimes it shows me as logged out, but upon reload I am still logged in, but if I do it enough, I get logged out for good. I'll try not to open multiple tabs but I'm just used to doing that... no promises.

    However, it also seems that I get logged out after some time (few hours?) even when not actively browsing or using anything construct related. I'm not 100% certain though I might have checked the forum on my phone or something inbetween. At least today in the morning I had to log into both the editor and website.

    And are you logging in with OAuth or username/password?

    username/password

  • I'm still getting logged out constantly :I

  • Yeah, still getting randomly logged out 1-2 times per day.

    Also I get this sometimes where it shows I'm logged in but it won't load the notifications. Upon reload I'm logged out.

  • You know justifun made a cool box3d behaviour?

    I did not. Cool stuff!

  • If it helps, this is actually in our TODO list for 3D, so slowly we should get to most things.

    Awesome :)

    Having said that, a general purpose 3D platform behavior sounds like a complete nightmare.

    Well yeah I suppose that's true. I know what the 2D one probably cost Ashley a couple of grey hairs. I'd settle for a physics implementation then.

  • The question behind is - how algorythm is performing calculations of pathfinding: does limiting distance from A to B gives any benefits? My intuition tells me yes, but I'm curious.

    Pathfinding (most likely) uses A* Algorithm which generally does get slower the longer the distance between the objects. There's also the possibility that both objects are nearby (on the same screen) but the path between them is a long and complex maze and has to do 3 loops around the whole layout to get there, that will probably also be slow.

    That said, pathfinding works async in an extra CPU thread, so it should not impact performance all that much. It will just take longer for the path to be found.

    I'd say, just test it. Seems pretty simple to set up a testlayout and check how long the pathfinding takes and how it performs.

  • What a neat little game. Reminds me a little bit of Heart of Darkness in some ways. There appears to be a bug(?) in the end to the right when you leave the screen you just turn invisible and the game doesn't end. I played on itch.

  • That's a neat prototype. I have no doubt one can get pretty close if not 100% there already, nothing stops you from custom-programming everything of course. But regardless, pretty much all engines would provide you with a basic 3D character controller to plop in and toy around with, and a solid physics engine to power it without needing tons of custom code.

    This was always one of Constructs strong suits (and what hooked me as a wee lad all those years ago), in how easy it is to set up something basic with a few behaviors and 5 events. Because of that I hope the behaviors get updated along with the new 3D features, otherwise I'd be kinda sad.

    Also, found another one to add to the list. LOS behavior, for 3D raycasts and such.

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  • I noticed that there are plugins/parts/behaviors that might need to catch up to the new 3D features. I'm unsure where to post this though since it's not a bug, and imo not exactly a simple feature request either, so I'm posting it here. Feel free to add to the list if I'm missing something.

    Obviously this is a huge chunk of work, I don't expect this to be complete any time soon.

    I have ordered these in terms of what I believe to be the least amount of work.

    Sine

    Still says it uses Z-elevation which was deprecated (I'm assuming it's just using Z in the background but it's named wrong)

    Tween

    Cannot tween 3D rotation property

    Drag & Drop

    Does not fully work with 3D camera/always takes the top instance in terms of Z which could be simply incorrect. Maybe this could be solved by adding a "Start dragging [instance]" action?

    Bullet

    Does not support 3D bullet movement

    MoveTo

    Does not support Z movement

    Turret

    No 3D turrets supported.

    Orbit

    3D orbits

    Layouts

    Wouldn't it make sense to also be able to specify a layout depth? If yes, the "bound to", "wrap" and "destroy outside" behaviors would also need to be updated.

    Tile Movement

    3D tile movement

    Custom movement

    (Imo not too important, I doubt this behavior sees much usage in general)

    LOS

    3D Line of Sight and 3D raycasting

    Pathfinding

    3D pathfinding

    Physics

    Box3D? Either way this would probably have to happen before the rest below

    Car

    3D car sounds fun, but not supported

    Platform

    Finally, Super Mario 64

  • So it appears you can’t stay logged in on the same account with multiple devices anymore. I check the forum from my phone and laptop and if I login on one it logs me out on the other.

    That has been a problem for me forever. I always get logged out if I log in on another device. But currently it seems I get logged out randomly.

  • You move the camera towards or away from the layout. By changing how close the camera is you can effectively zoom in and out.

  • The game has been updated with another 25 new levels :)

  • So your plugin allows Rive to interact with C3 events?

    Ah you might be mistaken, I have no plugin for rive. I'm just guessing that this would be the whole point of it.