WackyToaster's Forum Posts

  • I think you meant to link this one here

    howtoconstructdemos.com/trajectory-calculation-two-methods

    Looks very useful. Thx!

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  • It indeed does not work with pin. I don't know if it's a bug but I'd recommend using Hierarchies instead either way, because it works perfectly fine with those construct.net/en/make-games/manuals/construct-3/interface/layout-view

    If you must use pin, you might have to find a workaround.

  • Yeah I think pretty much everything has been said about this already. From my experience with it I have seen quite some of the features that I thought to be really useful/important eventually end up in Construct. Though admittedly, it always took a very long time from suggestion to implementation.

    I have one specific in mind I first suggested on the old platform in 2017 (without much success/interest) but it got suggested several times by other users down the line, perhaps formulated better. Eventually it was implemented... 1-2 months ago. Just a mere 5 years later. There's 2 suggestions I'm specifically eying right now so I hope I see them come to life in 2027 :)

    I'm just joking around a little, Scirra is not obliged to even take suggestions in the first place. I guess it's a good way to get some ideas and the odd "good" suggestion but it's impossible to base the entire development of Construct around it. Also the updates almost always brought something new/useful/exciting to the table, even if it wasn't the feature I was hoping for.

  • I assume this is a webkit export? In that case there should be a file called WindowsIconUpdater.exe that you can simply doubleclick. It will take the icons from the icons folder in the project.

  • Hey, it's as simple as using System > For each

    also you don't need to pick Ore by self.UID, I don't think this even makes sense at all.

  • Can't get the file (no access) but if you want to add some randomness you can create the bullet on a random position like pistol.Y + random(-5,5)

  • It's better to contact the support via email rather than the forum.

    supportlgt@construct.net

  • Never had anything like that. How exactly do they disappear? Like deleted or maybe they just jump somewhere on the layout?

  • Yes of course. This will also loop the animation when it reaches the end. Don't forget to set the animation speed to 0.

  • Are instance variables already correctly linked? It states that

    an instance that has been set to be the source of property values for other instances to use. These include, common instance properties, plugin properties, instance variables, behaviour properties and effect parameters.

    But it does not seem to be the case. Am I missing something?

    EDIT: Oh yeah I absolutely broke something there but I'm not certain how yet. I have replicas that have no instance variables linked, some that have 1 of them linked and 1 not linked. I'll see if I can figure it out. :V

    EDIT2: Oh yeah nvm it does not (yet) work with families, however, this does not explain how I managed to have 1 linked regardless and 1 not linked. And on a different instance none of them are linked. Resetting the replica to (none) and back does not change this in either way.

    EDIT3: Found out how I broke it :)

  • Adding or removing children from a template will not be reflected on the replicas. This could be added in the future.

    Please add this. This would be perfect if replicas also replicate hierarchies, because then we'd finally have prefabs. This would be such a massive improvement!

    EDIT: I just noticed that this is already sort of available at runtime by being able to specify the template when creating an object.

  • Construct has a system in place that updates the game if there's a new version. You circumvent this system by editing the exported project rather than exporting a new one.

    It's a shot in the wild and I haven't tested it but I do think it's possible to trigger this update system by simply editing offline.json (along with whatever other changes you made) and increasing the version number by one, then reloading twice. (First reload triggers the update that happens in the background, second reload then applies it)

    The functionality for this is a little bit hidden inside the Browser plugin.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/browser

    construct.net/en/tutorials/offline-games-construct-8

  • I actually also still use a rather old version (r270) to put out updates to my game because somewhere inbetween the save/load feature broke something :V I tried to look into it but couldn't reproduce it. I guess I should file it as a bug anyway...

    Either way I don't think it's that unusual to do a code freeze.

  • Oh I see, yeah with browser tab preview it does work. I could have sworn I have used it with the popup before though, maybe they changed something.

    Good to hear there is always some more new stuff in the pipeline :)

  • Well I had some experience, I had the basic knowledge and such and did a bunch of hand drawn animations before. I wouldn't have taken it if I did not have any experience at all.

    I actually thought of creating a "render as" option, I think it's possible. What I would have done was just stepping ahead 1 frame at a time, set timescale to 0, take a canvas snapshot and save it, set timescale to 1 for 1 frame and repeat. This would export a png sequence which most video editors can import quite easily afaik. But overall it would probably be a quite tedious process.

    Shadowplay works but without a 4k screen it wouldn't have helped. As I said, the job is done and my solution worked really well all things considered. One downside would be that it's possible that the framerate fluctuates during the recording making some parts quicker than others. Luckily this wasn't the case for me or at least if it happend it wasn't noticable. The other downside is that you kind of have to estimate how much quicker you have to play the animations to get back to original speed, but that's just trial and error till you get the desired result.

    I don't think we'll get an actual "render" function, that's just simply not the purpose of Construct. That's on me that I abuse Construct this way :)