Renfd's Forum Posts

  • The 'request fullcreen' feature of the browser plugin used to work well on mobile. Now it doesn't work anymore.

    It still works in all browser on desktop.

    I didn't post this at bugs session because it is probably a Chrome issue. Does anyone know if there is one workaround for this?

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  • As you can see in this article . WebAssembly will be the new standard and will finally provide us near-native performance for web.

    Even Unity will support it. It would be a shame that the new Scirra product that is focused in web, to not do it.

    Actually, i think that does not make sense to Scirra writes a new runtime and let WebAssembly aside.

    WebAssembly is the future of web games/apps.

  • Great idea. I think Ashley could consider those features on standard Pin behavior (at least on C3)

  • I use MacInCloud. It works.

  • lamar

    Thanks for the feedback guys.

    Just updated the game! Now the game has missions with rewards

  • Looks great! Love your pixel art.

    I would like to see some actual gameplay.

    Just voted on greenlight.

  • Maybe a solution would be system where the player could only rate the game with a minimun amount of gameplay time.

  • Cocoon.io offers far better performance. Use cordova only in very basic games.

  • http://venturebeat.com/2017/02/20/could ... s-in-2017/

    It seens this year HTML5 games will be great. This instant games thing looks very very promissing. Maybe we are too worried about mobile exporting, while we already have platforms when HTML5 games can shine.

    I hope that Scirra offers good support for it.

  • Just updated the game.

    Added a Upgrades shop

  • Some feature that would be great to have would be a backend for webgames, then scirra handles leaderboards, achievments, IAP (yes IAP in webgames will be a thing!) and maybe even Advertisements!

    I know that some features like leaderboards is not so difficult to add on webgames (we can use databases like mysql, etc). But a unifiqued plugin that handles that and could work with GooglePlay and GameCenter would be very straight forward. So using this plugin when exporting to web, it would use the Scirra backend, but if it is exported to mobile, it would use this respective backend (Googleplay or GameServices).

    Who knows Scirra are already developing a thing like this? If not, please consider!

    Just this alone would convince me to purchase a C3 subscription. (none feature announced until now, although are very interesting ones, did not convinced me yet.)

  • While I will go with Fusion 3, I'm really curious if Scirra will be able to keep up with the demand. Since they are asking a premium price, they should offer premium services: IAP, multiple ads providers, achievements / leaderboards for the most popular platforms (iOS, Android, Kongregate, Newgrounds, Gamejolt ... etc), working Steam services ... etc.

    In my opinion, the following should not be acceptable anymore in C3:

    http://www.scirra.com/forum/update-for- ... in_t178688

    +1

  • Great game!

    I see that the appodeal has work (rewarded video)?

    Did you use appodeal plugins from official appodeal or cranberry plugins?

    Tried using appodeal on cocoon still not worked yet <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Thanks!

    I use the official appodeal plugin. To make it works on cocoon, you should add the following github url on plugins tab: https://github.com/Tamplier/cordova-plugin.git

  • >

    > > I see you have 300+ reviews so you actually have more than 10k downloads its just google is slow the 1st week with calculations. I would say you have at least 50k install by now and your on pace to reach 500k by Christmas. Your doing an excellent job!!

    > >

    > I hope so! Thanks.

    >

    > Just updated the app. Now Google Play leaderboards and achievements are working

    >

    Great game and I'm glad that you have so many downloads. How did you export your game? Using Intel XDK, Cocoon or what? I used Cocoon but my game simply doesn't work when I add plugins like Google Social API etc...

    Thanks! Used Cocoon.io

    Congratulations on the 10K+ downloads and good luck with your game.

    Thanks!

  • Yeah, I understand, but I think a more original name/concept would make the game last longer. I'm afraid the interest might decrease when Mario Run is released for Android.

    Anyways, I found a bug in your new version. If you select the cloud a start power up, the cloud level (when going up the pipe) won't work.

    I think when Mario Run for Android will be released, the majority of players will play until the end of the demo, then they will search for a free alternative. Maybe not, but i'm betting in it now.

    Even if the game doen't last longer, I can use this game as a basement for a new and original game in the future (I already have some in mind)

    Thank you very much for the bug report! Just fixed it and uploaded to Google Play. Also made a improvement on game UI for portrait mode. The update should go live in the next few hours.