Renfd's Forum Posts

  • Congratulations for this awesome iniciative.

    I think the lack of rexrainbow plugins for C3 is the main frustration for C3 users.

  • Very interesting. Any plans to make a plugin for C2 or C3?

  • Are you sure that the object is not destroyed at the moment that the share function is called?

    Also whats the size of the image? If the image is much big it couldn't work. I don't know exactly how much is the size limit, but you could try a smaller size.

  • Make sure that there is at least one instance of the object you're using for the image parameter in the share action in the current layout.

  • I've always used browser execute javascript for switchGameAsync: "FBInstant.switchGameAsync('"GAMEID"');"

    Since it was a simple function with a simple workaround I don't mind for it to not be supported by the plugin.

    But there is some key features pending to be added yet, like chooseAsync, and I (and I think anyone) don't want to rely on a third-party plugin for it. So we got enough features for what we need or enough for scirra to promote C3 as supporting Instant Games?

    Also posting in the suggestion platform seems pointless. That place looks abandoned.

    Sorry for being salty here, I know scirra is very busy with C3 runtime (wich seems great), but I think the pratical solutions now is more urgent. Platforms like Instant Games is one that enables developers to monetize their works also enabling developers to keep their C3 subscription.

  • Hey Ashley could take a look on it: https://construct3.ideas.aha.io/ideas/C3-I-486 ?

    Those are very important features for game virality in IG platform. Specially chooseAsync().

  • > jagoman, your code sample made lives easier, thanks!

    >

    > i have a question though, some games show a challenge button next to friends' names, i think they either send a message to them or send a notification, is this something we can do with the plugin yet?

    you can make invites/challenges etc via the Share function on the plugin. ShareAsync

    the other functions for the "real challenges", with multiplayer and change contexts etc are not supported by this plugin. StartGameAsync, UpdateAsync, SwitchGameAsync

    There is a suggestion to implement it in the c3 suggestion platform. But it seems Ashley is so much focused on the c3 runtime that is not very willing to make more implementations in instant games plugin.

    Please vote: https://construct3.ideas.aha.io/ideas/C3-I-486

  • Try unchecking the 'Use loader layout' and setting 'Loader style' to Nothing on project properties.

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  • For now, everything is working fine with built-in C3 plugin.

    Except the Share and Invite events I can’t get to work for now. But I’m currently looking into it.

    I've sent several games and in my experience in some games the share function works and others not. Its very random and I didn't managed to find whats wrong.

  • C2/C3 has this pooling system too.

    Once I was having performances issues with my game, so I made my own pooling system through events, but it didn't made any impact in the performance because C2 already did this.

  • But looks like Facebook isn't reviewing any apps at the moment. I've seen this message for a few days:

    Is everyone else seeing this?

    I've seem it yesterday.

    The first game I sent to review was 10 days ago and did not get reviewed yet.

  • Hi guys

    Any idea why I'm getting this message? Everything was fine with uploading until last night ...

    "The content you requested cannot be displayed right now. It may be temporarily unavailable, the link you clicked on may have expired, or you may not have permission to view this page."

    Thanks in advance!

    Getting the same error here trying to upload my 9th game. Was working fine until last night here as well. So it should be an issue on facebooks side.

  • Cool

    As for the adverts loading, I've test again, and yes, it's definitely showing the last fully loaded advert:

    > Load Interstitial Ad Event

    > Load Reward Video Ad Event

    (Interstitial Ad Loading complete)

    > Show Ad [this shows the Interstitial Ad, as the Reward Video Ad is not fully loaded]

    (Reward Video Ad Loading complete)

    > Load Interstitial Ad Event

    > Show Ad [this shows the Reward Video Ad, as the second Interstitial Ad is not fully loaded]

    (Interstitial Ad Loading complete)

    SOLUTION: We need 2 types of "Show Ad" events. One for Interstitial, one for Reward Video Ad.

    Hey Ashley, any thoughs on it?

  • Ok, I will try. Thanks for the reply.

  • Hey blackhornet

    I just read you tutorial about migrating SpriteFont+ to Construct3.

    The issue is that I have several games that use spritefont+ and I don't have the originial fonts (neither know the font names) to generate the new JSON format. So there is any way to convert the C2 JSON format to the C3 JSON format directly?

    It would be difficult to implement it on your GYFM?