newt's Forum Posts

  • [quote:qh3fty6d]

    You cannot use regular adsense even though this is the actual native territory ( HTML 5 ) for Construct.

    Actually you're more right than you think.

    You may not be able to put ads in it, but you can make ads with it.

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  • The Mercedes I know didn't start twerking until 2010, so that can't be it.

  • https://craftpix.net/file-licenses/

    I guess you could check with the owner from craftpix

    Tom and Ashley might want to take a look at this.

  • Heres another method that averages the xys of picked objects.

    https://www.dropbox.com/s/frr1bta9z8u23 ... .capx?dl=0

    It's not great for choosing between larger angles.

    Maybe get R0J0hound for averaging poly's of angles.

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  • I would suggest the line of sight behavior for when you have multiple picked lights, and anglediff(angle1,angle2) of those two angles.

  • Don't forget that people who buy C2 now receive a one year 100% discount on C3.

  • Same way you sort a list.

    I imagine that they had some indexing system like we have.

    For example, if you had a line of tanks along the x axis, and you wanted to insert one in the middle, you could either set the x values less than the desired position to x-n, or x+n for the places greater than, then move the one you want. Of course that gets complicated if you want to keep it from running over other units. It would have to be able to find a path using the other tanks as obstacles. That's even more complicated if you try to do that while they are all moving. So you would need events to find a path if an obstacle moves, constantly.

    Trigs your friend here, so are square roots if you like square formations.

  • Any information on how big the runtime downloads will be?

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    The editor works, and isn't a bad idea as it solves more issues than it causes.

    One of the problems is that the people that were making plugs weren't interested in making a profit, and therefore couldn't justify a subscription.

    Its arguable that the free version still allows that, but its much more limited. Its pretty much useless as anything other than a proof of concept.

    There's other issues like we're stuck in neutral until we know exactly what the new runtime will bring.

    I know these are all tied together, one thing can't happen till another is resolved, but the users can't see the big picture that easy.

  • You can't lock orientation of a browser.

    You would have to export to mobile.

  • I don't know if its a thing, but constantly increasing the size of a background can't be a good thing.

    Also I'm pretty sure its not lag, but your placement events which are using comparisons that happen every tick.

  • Change the size of the text object to accommodate the text.

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    C2 empty html5 export: 612 kb

    I would say how do you like them apples, but I have a feeling that just like C2 they will eventually figure out how to export just the required parts of the engine.

    Unfortunately Godot is most likely going to develop more for the desktop than the web, so by the time they do catch up, it may not even matter.

    No idea what effect WebASM will have on Webview.

    Its kind of weird when you think about it.

  • I think the best explanation is you don't download the whole thing every time you start the editor.