delgado's Forum Posts

  • Are you trolling me?

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  • Using one sprite for all NPCs is the best thing I've done in my game. Would it change anything if I added more than one sprite? No. One sprite has all the Variables used in the game for every character, each character have own skin + animations. One sprite, one event group in the Event Sheet = Performance. Currently, I use the start point for respawns, but I manually setinstance variables, about 50 stats for characters, from character traits (strength, agility, max HP, etc.) to combat skills, and about 20+ equipment slots. Not to mention AI behavior and faction settings. Of course, I can do this in various ways in the Event Sheet, OR just set Persist Enabled/Disabled.

  • "turning it on and off during the game " during the game no, just on start of game, some object need to have this turned enable if Main NPC need to be defeated forever, but for NPCS who should respawn on layout each time when player enter the map persist should be turned off. Why? Because i use One Sprite for All NPC in the game thats why Persist behavior should have that option only in properties, (but why not in events too )

  • A few years ago, I started a project to add the ability to enable and disable 'Persist' for selected elements in the editor. Behavior hasn't received this option yet, so I'm wondering if I can access a standalone .c3addon file? If so, I'll add this option for it myself.

  • im developing a behavior for Text Object to automatically translate added / changed / existing text. Also Behavior have lot of fun options like encryption decryption, Animation effects

    https://jonasz-o.itch.io/auto-translator-behavior-construct-3

  • Based on the error details, it seems you're trying to call something as if it were a function, but it's not. Unfortunately, I can't provide more info because the link you shared is private. Please make it public so others can access its contents without needing authorization.

    oh yeah, now its downloadable, sorry: drive.google.com/file/d/1thiEK2l1rWhZWHB9sLa2TJYWMbPoVl1t/view

  • I try make my first simple behavior, its ant random movement. when i install behavior and restart construct 3 everything going fine, when i try open new blank project to test behabior i recibe error screen.

    Question for experienced developers, Any ideas what is wrong?

    file for download: drive.google.com/file/d/1thiEK2l1rWhZWHB9sLa2TJYWMbPoVl1t/view

  • impossible to open (chat gpt plugin is needed)

  • what you need? blood on floor or blood on billboard?

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    that's why SDK v2 will be released in a year because everyone will have calmed down by then until it is officially introduced. Everyone will simply be tired of the topic and it will be a right time for a change...

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    Why Construc 3 mus be updatet to SDK 2, Ashley do both versions C3 with sdk 1 and c3 with sdk 2 (similiar as softwares have x86 and x64 versions.) Bugfixes and newest updates for new relases should have in both versions

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    My proposition is, Ashley should every month add one popular plugin (from third addon list) and make them as part of construct 3

  • in my opinion you should add thin coat for each wall.

    Solid is invisible but coat are lighten up where are in sight or in light. I noticed it in Darkwood game

  • Hi guys do you also have that low download speed for downloading nwjs?

  • Relase 339 prabably fix this glitches

    EDIT

    fog exponential works again but game still have glitches