delgado's Forum Posts

  • seems like the depth is not working, can you press f12 to see if there are any error messages?

    Are you testing other games that use webGL? As if they are using Vulkan or directX it isn't the same graphics API.

    im not playing in other games currently so i dont know any games using WebGL

    On exported game by NWJS i dont see this glitches, but on preview in C3 yes

  • This has most likely nothing to do with C3 but with the GPUs drivers.

    Make sure your GPU drivers are up to date and restart your pc.

    updated Drivers is most basic thing, its updated by AMD Adrenalin

    other Games works perfectly. "nothing to do with C3 " i dont know, im only see this in games from c3

  • Ashley any ideas whats going on?

    Its GPU problem or Construct 3 is not up to date?

    If GPU or his soft is bad you contact with AMD support to cooperate to fix this ?

    If c3 cause this problem because dont want work with AMD Radeon and c3 should be improved, will be improved?

    i have 2 weeks to send back GPU if this is reason but need a tip where i should start

    if you can fix this weird glitch let me know

  • Hello, today i change my GPU from RX 580 to RX 6600 XT and i receive weird visual glitches in Construct 3

    I try older version of C3 and my older backups but this dont help, something is wrong with cooperation between C3 and Radeon GPU

    Any tips to fix this?

    Other Example is in editor, Fogexponential is isnt visible

  • From what I see the latest stable release is 336. Maybe use that one instead of beta versions, beta versions will introduce new bugs.

    https://www.construct.net/en/make-games/releases

    well i always use newest relases because of bug fixes, animation editor still freezes or crasher in beta / stable version thats why im scared

    but i dont want text here about bugs, Ashley should test his relases first

    I must back to previous versions because last bug for 'AND / OR block' delete my events, i already have few crashes and few freezes animation editorper day without posibility to save my progress

    So please.... patch and fix all bugs first, then add new features / examples/ customs actions

  • youtu.be/BQHz-F5c9NI

    I'm afraid it's getting out of control, i receive more bugs than fixes...

    Creating topic on Github about this wont help because something that worked before is broken in the next releases and the circle keeps turning

    Now i cant open my backups from 9 to 13 April using 337-2 and 337relase

    What's going on with the construct??

  • It's not a bug. If the project file structure setting is "Folders" (which is the new default), then the audio filename of a file in a folder must be the string "folder/audiofile", not just "audiofile".

    got it, i learn something new about construct 3

  • You need to use folderName/soundName.

    Or set the project to flat mode in the advanced project settings.

    Its not possible to choose subfolder from menu

    About flat mode You have right.

    When i choose simple play audio by picking FILE from menu and this file has been in subfolder, this works. So that confused me, and i ask myself why play sound by FILE NAME dont work with subfolders.

    So maybe its not a bug (or maybe is, depends what effect Ashley want to receive) but could be more intuitive in the future

  • Ashley ahh its a bug

    here i reproduce all steps. When i try play sound using file name audio dont want play from subfolder!

    youtube.com/watch

  • You are trying to play Narg1. Narg1 does not exist, so it does not play. You want to play Narg1.webm.

    Why you say that?

    When you want play audio by file name you need to type only "Narg1" not "Narg1.webm"

    so my Global string says its Narg&1 so its 'Narg1' just like 'Narg1.webm' should work

  • Have you tried appending .webm to the name parameter?

    i try play sound

    by audio: play (by name)

    but i try indicate name from Global String

  • Hello guys, i have Audio file, for example: Narg1.webm

    so for global variable NAME

    i set this GV default to 'Narg'

    in events i try play audio typing in audio file name field NAME&"1" or NAME&1 so should recognize audio file name as Narg1 right? but dont work

    So when NAME&1 or NAME&"1" is finally "Narg1" why this audio Narg1.webm dont want play?

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  • in game running only we can change fullscreen scaling quality.

    Also i need other actions to set Pixel rounding,

    downscaling and sampling should be avaliable in event sheet

  • Like I said kind of impossible to guess we would need the project. Of course after you punch the NPC that will keep the variables set, which I guess is what you are trying to do anyway. Is the player also the same object as the NPC? If this is the case then player will has some variables persisting that maybe should not be, or you talk about containers, what objects are in a container?

    All containers is sprites:

    Player obiect its another obiect (not the same as 3DNpc)

  • Interesting, i have saved old versions of my project (every day one save backup) i test and let you know, i must find what cause problem because without this Persist will be dificulkt to make fine game