delgado's Forum Posts

  • i import 3d model, with baked green bright light. but in editor this same model is very dark.

    I check texture and image have bright colors so how its possible?

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  • 3D Paint is a free browser-based 3D sculpting tool. Paint organic shapes with metaballs, apply textures, and export GLB files compatible with Construct 3.

    https://youtu.be/XKZWxs4JBrY

    jonasz-o.itch.io/3d-paint

    Tagged:

  • I make behavior 'NPC AI Conversation' This behavior lets you add intelligent, context-aware conversations to any NPC in game — powered by real AI models. Your players can talk to characters using their microphone or text input, and NPCs will respond in character based on the personality you define.

    Example

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  • Next update- Cutscenes, link here: youtu.be/-MnSJi5AvLg

  • Camera collisons like in old good PSX games style

  • Thank You Mikal

    Lock-on Target

    Camera automatically positions itself behind the player while keeping the selected target in view

    Idle Camera

    After a configurable period of inactivity the camera automatically orbits around the player

  • Thank you!

    Update

    Added orbit camera support with middle mouse button rotation. Hold Middle Mouse Button and rotate!

    Edit added lock Z - 0 position to avoid camera see below surface

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  • You wanna Fly? now its possible with new 3D model support

    jonasz-o.itch.io/flight-3d-behavior

    OMG Giphy's quality suck so much

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  • Hi guy any ideas what is wrong? i have my own (ofcourse) license i paste this txt file and Construct 2 dont want load whe license, i cannot edit my old project to prepare migration to c3

    "---------------------------

    Construct 2

    ---------------------------

    A license file for Construct 2 was found, but there was an error loading it. Construct 2 has reverted to Free edition.

    This can occur if the file is damaged, corrupted or otherwise modified in any way. If you have a backup of your license file, try restoring it. Otherwise, please contact supportpwn@construct.net and we'll try to sort you out as quickly as we can.

    ---------------------------

    OK

    ---------------------------

    "

  • Im tired to set every time 3D Camera settings to receive right angle ( 3DCamera have 9 parameters to configure) thats why i created 3D TPP Camera behavior Super Easy, no Event sheet setings required

    You add Built in 3D camera to project and add TPP Camera behavior to Sprite/ 3Dshape / 3D Model and Done, take look at preview

    check Documentation here

    jonasz-o.itch.io/tpp-camera-behavior

    Tagged:

  • Hi, I’m working on a custom shader effect in Construct 3.

    I’m trying to create a hex grid that is applied to a moving object.

    The problem is: the pattern does NOT stick to the object — instead, it appears to be fixed to the screen or camera, and it “slides” when the object or camera moves.

    imgur.com/a/SomPCMK

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  • Are you trolling me?

  • Using one sprite for all NPCs is the best thing I've done in my game. Would it change anything if I added more than one sprite? No. One sprite has all the Variables used in the game for every character, each character have own skin + animations. One sprite, one event group in the Event Sheet = Performance. Currently, I use the start point for respawns, but I manually setinstance variables, about 50 stats for characters, from character traits (strength, agility, max HP, etc.) to combat skills, and about 20+ equipment slots. Not to mention AI behavior and faction settings. Of course, I can do this in various ways in the Event Sheet, OR just set Persist Enabled/Disabled.

  • "turning it on and off during the game " during the game no, just on start of game, some object need to have this turned enable if Main NPC need to be defeated forever, but for NPCS who should respawn on layout each time when player enter the map persist should be turned off. Why? Because i use One Sprite for All NPC in the game thats why Persist behavior should have that option only in properties, (but why not in events too )

  • A few years ago, I started a project to add the ability to enable and disable 'Persist' for selected elements in the editor. Behavior hasn't received this option yet, so I'm wondering if I can access a standalone .c3addon file? If so, I'll add this option for it myself.