delgado's Forum Posts

  • Yes - have a browse through the reference in the documentation and you'll find the ILayer method cssPxToLayer() as well as lots of other useful things.

    Its well explained documents, thank you

  • Most input events like keyboard, mouse and pointer input are fired on IRuntime so you don't need to forward them yourself. For example you can write runtime.addEventListener("pointerdown", e => OnPointerDown(e)), just like you would with document or window in the DOM.

    Thanks, that worked for detecting events! One follow-up: is there also an official way to convert the event's client coordinates into game viewport/canvas-space pixels while in Worker mode (without DOM access to the canvas element)? I need this for accurate pointer-to-world raycasting. Native plugins like Mouse expose LayerX/LayerY correctly even in Worker mode — is that conversion exposed on IRuntime or ILayer for third-party addons?

    Specifically, I'm seeing correct behavior only in fullscreen mode; in windowed mode with letterboxing, there seems to be an offset I can't account for without the canvas element's bounding rect.

  • I'm developing a custom SDK2 behavior that needs to read mouse/pointer position at runtime. This works fine with document/window listeners when 'Use worker' is disabled, but obviously fails when Worker mode is enabled since Workers have no DOM access. Is there an officially supported SDK2 mechanism to run a small script on the main/DOM thread and pass data (like pointer coordinates) to the worker-side runtime script? I know native plugins like Mouse/Touch somehow get this data even in Worker mode — is that mechanism exposed to third-party addons?

  • Hello i make simple program for easy editing bones in 3d models, its 2 options to make aniamtions Clip timeline similiar like in video editors and Keyframe editor, step by stem you change position of bones and record each step for create animations. Next thing will be AI procedural generated animations

    Description:

    GLB Animator is a desktop tool for creating and editing skeletal animations directly on GLB/GLTF 3D models, without requiring a full 3D suite. It lets you apply bone skeletons, paint animations procedurally or by hand using a keyframe editor, and export the result as a ready-to-use GLB file. Designed for game developers working with Construct 3 and similar engines, it streamlines the animation pipeline from raw model to animated asset.

    Link jonasz-o.itch.io/glb-animator

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  • i import 3d model, with baked green bright light. but in editor this same model is very dark.

    I check texture and image have bright colors so how its possible?

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  • 3D Paint is a free browser-based 3D sculpting tool. Paint organic shapes with metaballs, apply textures, and export GLB files compatible with Construct 3.

    https://youtu.be/XKZWxs4JBrY

    jonasz-o.itch.io/3d-paint

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  • I make behavior 'NPC AI Conversation' This behavior lets you add intelligent, context-aware conversations to any NPC in game — powered by real AI models. Your players can talk to characters using their microphone or text input, and NPCs will respond in character based on the personality you define.

    Example

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  • Next update- Cutscenes, link here: youtu.be/-MnSJi5AvLg

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  • Camera collisons like in old good PSX games style

  • Thank You Mikal

    Lock-on Target

    Camera automatically positions itself behind the player while keeping the selected target in view

    Idle Camera

    After a configurable period of inactivity the camera automatically orbits around the player

  • Thank you!

    Update

    Added orbit camera support with middle mouse button rotation. Hold Middle Mouse Button and rotate!

    Edit added lock Z - 0 position to avoid camera see below surface

  • You wanna Fly? now its possible with new 3D model support

    jonasz-o.itch.io/flight-3d-behavior

    OMG Giphy's quality suck so much

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  • Hi guy any ideas what is wrong? i have my own (ofcourse) license i paste this txt file and Construct 2 dont want load whe license, i cannot edit my old project to prepare migration to c3

    "---------------------------

    Construct 2

    ---------------------------

    A license file for Construct 2 was found, but there was an error loading it. Construct 2 has reverted to Free edition.

    This can occur if the file is damaged, corrupted or otherwise modified in any way. If you have a backup of your license file, try restoring it. Otherwise, please contact supportpwn@construct.net and we'll try to sort you out as quickly as we can.

    ---------------------------

    OK

    ---------------------------

    "

  • Im tired to set every time 3D Camera settings to receive right angle ( 3DCamera have 9 parameters to configure) thats why i created 3D TPP Camera behavior Super Easy, no Event sheet setings required

    You add Built in 3D camera to project and add TPP Camera behavior to Sprite/ 3Dshape / 3D Model and Done, take look at preview

    check Documentation here

    jonasz-o.itch.io/tpp-camera-behavior

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  • Hi, I’m working on a custom shader effect in Construct 3.

    I’m trying to create a hex grid that is applied to a moving object.

    The problem is: the pattern does NOT stick to the object — instead, it appears to be fixed to the screen or camera, and it “slides” when the object or camera moves.

    imgur.com/a/SomPCMK

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