Chadori's Forum Posts

  • Thank you for the awesome release!

  • Apologies, it was a false alarm, I've now edited the previous post. After further tests, the IronSource addons are actually building successfully.

    The Mobile IronSource Collection is doing fine and no issues are found.

    Except, for the gradual deprecation of the ad-network MIntegral. Kindly remove it from your project. Thank you.

  • Thanks!

  • IronSource MIntegral build failure

    For those having build errors with the Mobile MIntegral (IronSource) addon, the ad-network has been having issues with IronSource's SDK, so kindly remove it until further notice. Thank you.

  • Hi Ashley.

    With the Chrome's file system API, the save project folder takes the same time as saving a .c3p. But, with the old NWJS's it is instantaneous. This is significantly bad for my projects since they are made up of thousands of objects, it takes at least a minute or two to save every time.

    This has also been an issue with the previous experimental feature, that's why I moved to NWJS Desktop Build in the first place.

    Is it possible we can use NWJS' back? Kindly advise. Thank you.

  • lucid Thank you very much for all your efforts in support and making the runtime more efficient!

    Is it possible you could also add in the ability to turn on or off the collisions and visibility of boxes (Spriter object)? Because, it seems that Spriter is overriding the ability to set the collision and visibility properties of individual parts.

    I need this to show/hide and enable/disable the collision parts of my Spriter object.

    I'm using hybrid mode, self draw for graphics but with the standard spriter parts for collision boxes.

    Thank you!

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  • Hello. Check out the GitHub collaboration guide.

  • The new 219.2 release doesn't have the Open project folder anymore.

    I'm guessing we need to update the NWJS version again.

  • Hi lucid, I have a few questions, if that's alright.

    I have a 6 big spriter objects with each its own single instance. Each .scon is 2mb each, and I'm experiencing a huge CPU usage, slow performance in mobile from just running the SCML objects. Does reducing the size of the .scon file, like reducing each animation duration, improve performance? Or perhaps decreasing animation count?

    This is because nearly every tick I'm changing the blending scale (blended animation), and every few seconds in a timer, I change the animation.

    Also, do boxes and points also affect performance significantly like bones? Thanks.

    Any advise? Thank you.

  • Hi,

    Thank you, the new version works now!

    Also, is it alright if I make a pull request for a minor addition.

    I added the condition Compare Second Animation, to allow us to avoid the expression counterpart, therefore avoiding the use of For each, since this improves performance significantly on mobile devices.

    If it's alright, here's the fork: 10-02-2020. Thank you.

  • Yes, that's right! This should really be helpful.

    Looking through the list takes 90% of debugging time, in my case.

  • Yes, it is, click here to download the addon. (9-8-2020)

    You can try other versions if you do get issues. I personally use 7-28-2020, since this is the version that works for me, at the moment.

  • Hi lucid. Thank you for your response.

    It seems from using the plugin only. But, I think I should make a formal bug report instead, if I can, to make it easier on your end.

  • Hi lucid, it seems the latest versions returns the error GetWallTime is null, so I'm stuck to using 7-28-2020.

    Any advise what to do? Thanks.