Ashley's Forum Posts

  • Issues are filed on our issue tracker, where you can also find known issues, including this one.

  • Yes, there are lots of options and features for this. See supporting multiple screen sizes

  • That's right, Visual Studio 2019 appears to have dropped support for JavaScript UWP projects, which is why we document that you have to use Visual Studio 2017 specifically. Usually dropping support in the latest release is the first step in retiring support completely. I would expect that eventually the Microsoft Store will stop accepting JavaScript UWP projects, at the latest by the time VS2017 reaches its end of life (probably by 2022 judging by the mainstream support period), since by then there will be no actively supported version of Visual Studio that supports JavaScript UWP projects.

    This also raises the question about whether we should keep or remove the UWP export in Construct 3. They are by far the least used exporters. This always surprised me, given how much people talk about how much they want console support, and this being the only officially supported way to publish to Xbox One. It seems in the end hardly anyone actually uses it. I guess people are using publishers who do console ports instead. Frustratingly I've not been able to find any official line from Microsoft about this, so I don't know what their plans are. So I guess we keep it so long as VS2017 is supported and the Microsoft Store accepts its apps. But given this situation, it doesn't seem remotely worth the effort doing any further development work on it ourselves at all.

  • Swipe in from the right to access the animations bar, then tap-and-hold to access the menu with the "Add animation" option.

  • If Xcode crashes, it's a bug in Xcode - you'll need to contact Apple support about that.

  • Due to an unexpected change in Chrome 86, you now actually need to use Construct 3 r219.2 or newer.

  • Given that Microsoft dropped support for JavaScript UWP projects in Visual Studio 2019, forcing anyone to wants to keep using it to use the older Visual Studio 2017, I get the impression Microsoft are slowly trying to retire UWP apps. I don't want to do any maintenance or new features for UWP projects if Microsoft's plan is ultimately to drop it.

  • There's no point doing that - anything I would check, you can check yourself on the device.

    The question is: why aren't any apps auto-updating?

    I'm not sure where I'd start with figuring that out anyway, so your guess is probably as good as mine. Is the Play Store app installed? What are its settings? Were those the factory default settings? Those are some of the questions I think need answering.

  • You're assigning a string, not a boolean.

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    r219.2 should re-enable the local file/folder saves feature. If anything doesn't seem to be working right with that release please file an issue following all the guidelines as usual.

  • Oh right, I didn't realise about that. It would be best to file an issue otherwise this point will be lost on the forum.

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  • I just did a quick test, and the collision polygon always follows the mesh, even if it goes outside the original box. So it should be working.

  • > FEEDBACK: This is a bit weird with relative mode - the last two lines in relative mode should technically be -1, but I had to use -1.1 because -1 means use original value. The engine seems to bounds check the -1.1 to -1 anyway so it works, but it's not intuitive. Ashley maybe you could use another value instead of -1 to represent the original value? Or use < -1 instead of == -1?

    You can't set the texture co-ordinates outside the range [0, 1], because that would show content outside the object's image. So any texture co-ordinates you set will be clamped to this range. -1 is not in that range, so is safe to use as a special value for "don't change".

  • Currently Construct rasterizes any vector graphics (either when importing SVGs to the animations editor, or in the SVG Picture object) before rendering them, so there's not much difference.

  • AFAIK, Chromebooks do actually have some local storage. It's not zero. Just browsing the web, and using content offline, requires the use of local storage for caching. So these devices must have some local storage available. Even if there's not much, you should have room to download some assets.