Hiya, it's system (the cog icon) > compare 2 values. First value, family.count. 'equal to' Second value, 0. Then the action on the right side is 'restart layout'.
Hmm you said 3 guns. You mean one gun object that animates between 3 frames? You use a condition, depending on frame=0 or 1 or 2, you set the angle of the bullet to 0, 90 or 180.
Clicking the text object to exit the game works fine for me...
As for the question, you can says if family1.count=0 then restart layout. count is the number of family1 objects in the layout which is 2 to begin with.
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This is just guess work without the file, please share the Construct 3 file.
For some reason I particularly like the flame on the staff before we shoot.
You're welcome xD
The visuals look great, but is it fun? Where can I play it? Thanks
Looks like that is the case, only 20 topics with the exact words "key mapping", people will use other terminology though.
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Lock this and if any more posts appear about monthly subscriptions just direct them here to Ashley's response. Also to note that OP started this fire and disappeared which is against forum rules.
Ooo expensive :D good luck with it, hope it's helpful!
Yes those tutorials look great and they have a good rating so try them out. There are also people to help on the forums here. Also check out these pages for best practices and advice in using Construct straight from the developers :
construct.net/en/make-games/manuals/construct-3/tips-and-guides/best-practices
construct.net/en/make-games/manuals/construct-3/tips-and-guides/performance-tips
construct.net/en/blogs/construct-official-blog-1/remember-not-waste-memory-796
Arrays then! :D What are you using the co-ordinates for in the gameplay? For example if you go to select an object you would know its x,y at that point, do you really need to store the data?
Member since 5 Aug, 2013