Rhindon's Recent Forum Activity

  • Good points! I'm hoping my iteration of an "infinite..." game proves at least worth a nod. I'm certainly mixing a few things up.

  • Thanks, Arima!

  • With the release of the new Forums and the fresh new arrangement of the Profile pages, I noticed that we can't catch a glance at the Rep rankings anymore. I was having some private fun as I worked my way up (last I checked I was at 119 or so). Just a fun source of pride.

    Anyone know what happened to the rankings?

  • Infinite Runners seem to be making a larger splash in the game market, I've noticed. I don't know quite when they started, but they seem to have had their debut on the mobile platform. And with some creativity, anyone can make one now.

    I'm never one to do anything "simple"...this is either a blessing or a curse. LOL I'm not sure which. But I'm working on my own variation of the infinite runner genre and hoping to release it as my first game on mobile and my first game, period.

    This got me to thinking... If you were to make (or are making now) an infinite runner, how would you change it up so it's not just another IR game with different themes/graphics/music? How would you "reinvent the wheel" that keeps on spinning...and spinning...and spinning...and spinning...?

  • Indeed, pixel perfick... It's one thing if you, speaking generally of the indie developer, are still learning and can only make a "so-so" game. But even the big names in the industry are becoming masters of shine but have virtually no polish. Not ALL big names, but many. Reinventing the wheel might be the most novel concept yet. And it's rarely even tried.

  • AWESOME input, guys! It's late, but I want to come back and comment more specifically to both of you. But you gave me some things to think about for my own works. Thanks!

  • I'm thinking...a MULTI-citizen Sim-City: C2 Edition. Everyone's interaction with each other builds homes, condos, jobs, etc. Even picnic tables.

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  • Interesting. That makes a little more sense.

    That's a completely NEW style of gameplay I've never even remotely thought of before. Talk about an MMO of a whole new calibre.

  • Whooaaa! So...I saw a lot of people typing Democracy and Anarchy. And then the bar at the top between the two. How does that factor in?

  • I'm still learning all the finer points of Tilemap, so I'd like to understand the outcome of this, too.

  • What the heck is going on in that video?! LOL Or...is that LIVE? Honestly, I am not following what's happening. Explain to me what's happening here?

  • I know this question has been debated for all eternity - *GRINS* - but I was curious about everyone's take on this.

    What makes a game GREAT? Graphics? Controls? Innovations? Music? Story?

    But let's change it up a little... Rather than pitting these different areas against each other, how do each of these areas compliment each other? What do we lose if we don't have one area done well? There are obviously some game genres where one area doesn't really even apply (like a story in a strictly puzzle game), but this is not the case most of the time.

    What are your thoughts?

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Rhindon

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Member since 8 Jan, 2013

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