Rhindon's Recent Forum Activity

  • Is there a way to Pick one layer and set the Timescale to 0 (pause) while the other layer(s) are active?

    I have one main layer where the action takes place and then the layer that I want to use for the main menu/game over/pause screen.

    There's probably a lot I don't know about Timescales, though. LOL

    Thanks for your help!

  • - OH! Okay. I thought that's what you meant. Yeah, I've started using that a little more often lately, too. Just so I have objects ready to spawn if they're not initially part of the set-up. Certainly is handy.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • - I think I know what you mean, but would you explain what you mean by "Dummy Layouts"?

  • I love the arcade shmups of the 80's. One of my favorites is Pooyan, simple shooter, simple graphics but addictive game play. For some great game play check out MAME...

    I'll have to check that out later on. Pooyan sounds only ever-so-familiar...hmm...

  • I LOVE Construct 2!!! I'm hoping for that business license, but I'll still buy it (when I'm ready for it) if I don't win. I'll take the monkey or the Amazon card next. What's not to love about a British Scirra monkey??

  • One thing I've always found very useful in both C2 and CC, and something I commonly do when I code, is exploit the Event Cycle. That is writing code that take advantage of the fact that nothing gets drawn on screen until all the events are done and that said events are always executed top to bottom.

    Aw man! That's the kinda stuff I'm looking for! That inside-the-mind-of-C2 info. I wanna know every "gear" and "cog" on the INSIDE of this 2D engine. Because I'm pretty sure I've been with the (false) understanding that events updated upon completion. For example...as soon as an event is proven true, it runs the action, when the action is done, that's it! It's out there for the player to see and interact with. But your new info is going to help me be all the more mindful of testing for bugs and setting up my events.

    THANK YOU!

  • pixel perfick - Aye. I only use Boolean when I know that I only need two different states to check. That way alternate, unwanted values can't get accidentally added.

  • BluePhaze - I already understood the concept from your last description, but now that you've broken it down further, man, I'm just STOKED! That reasoning is beautiful and I'm going to start doing that from now on, too.

    On one hand, it might seem like overkill, especially when C2 has similar/the same events/actions already built-in. But as you said, there are precise states/actions that an object can be in that C2 doesn't have a account for. I think the trick will be, first of all, to be clear in one's own mind as to what those states are compared to any other state it can be in...isJumping vs isNotOnFloor vs isFalling vs walkedOffLedge...

  • Wrangler - I actually attended that school online years ago. I even still have one of the books.

  • Mancini - I actually use the same method for naming similar objects... the objects associated with each other "Enemy[this]" and "Enemy[that]"... Keeps them all together in my object bar.

    BluePhaze - I really like the idea of using variables as their own events checkers. I assume you find that expands on what C2 can do as far as available pre-made events/actions?

  • BluePhaze - I'm trying to become more adept at using Families. Just when I think I've got them "fully" understood, I find a bug related to them. LOL But yeah, I definitely need to use the more often. Families and Functions.......I "hate" Functions right now.

    Mancini & BluePhaze - I do use instance variables for things like that. But perhaps not enough.

    Do you guys think a variable name can be TOO long? I mean, if it helps describe the variable at a glance... How do you go about naming your variables?

  • Mancini - Great points.

    I actually started using Comment lines to group my events, too. Now I'm starting to use Groups more often with comments for more intimate detail. But using Comments surely does work.

    When you're using local variables for specific objects, why not use instance variables, instead? Can you explain on that further?aaa

Rhindon's avatar

Rhindon

Early Adopter

Member since 8 Jan, 2013

Twitter
Rhindon has 2 followers

Connect with Rhindon

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Quick Draw First 5 people to up-vote a new Construct 3 release
  • Email Verified

Progress

20/44
How to earn trophies