fredriksthlm's Recent Forum Activity

  • Ashley Which versions of the SDKs for Admob are used in the Mobile Advert plugin? Always the latest one, or a fixed one? (I can see that Android 11 is not supported by any version older than the one released a month ago, 19.4.0)

  • fredriksthlm Thanks for the info! Do you have this setting "Always embed Swift libraries" set to "Yes" in Xcode?

    It is set to "Yes" for standard xcode exports and xcode builds. My full build is 16MB. So your issue is elsewere. (Maybe verify if some of your cordova plugins are updated maybe?)

  • Well that is totally wrong.

    IDFA is a concent window, where the user can decide to be tracked or not. It has nothing to do with showing ads.

  • I uploaded a game to app store yesterday. It has now been rejected two times.

    "Please provide us detailed steps to locate the App Tracking Transparency consent. Specifically, we were still unable to locate the App Tracking Transparency consent even when an ad is triggered."

    I use the standard scirra plugin for Mobile Advert. I use the normal concent setting (EU and Unknown), but have not used the Request IDFA setting.

    Anyone else that uploaded a build recently? What is your settings for the plugin and have you implemented the "Request IDFA" setting?

    The game is exported as xcode project, and built and uploaded with xcode 12.0.1

    Any ideas?

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  • I don't know. I took the image from a forum (stack overflow), and I have no mac in front of me now. (I usually use macincloud)

    I have never changed the setting though, so I use the "standard" one.

  • I built an iOS app with xcode yesterday. the app is 16mb all in all. and I use the share plugin, and a lot of other ones. But I suppose you do it differently, if you export as cordova. But just fyi

    in xcode:

    i.stack.imgur.com/ocKH4.png

    (My app got rejected in app store connect though, due to IFDA/ATT issue! But this is another story..)

  • also the C3 plugin exist in the same zip file if you download from Photon. with example projects.

    (But I would buy Chadoris plugins in either case, just to get playfab :) )

  • No, you need to re do all the events. It is a totally different service.

    You can get the plugin for free directly from Photon website.

  • just ajax this ipapi.co/json

  • It clearly states that your password is wrong.

  • Not possible.

    The user may choose to cancel the share action and close the dialog, and the returned promise will resolve when the dialog is closed regardless if the user actually shared the content or not

  • Request Highscore is used for loading data into the game.

    Display Highscore is used to show the leaderboard in an external window in the google play gui.

    So those actions are not connected, so you are using the plugin wrongly.

    Just try to have a button that uses Display leaderboard, nothing else. and verify that it works first.

    (Last time I used google play, the condition Is logged in, didn't fire. So try to avoid it, and see if it works)

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fredriksthlm

Member since 6 Jun, 2016

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