dop2000's Recent Forum Activity

  • OhhBaby , Thanks, I'll try, but as I understand, this will only log standard events, I also need custom events...

    EDIT: managed to send custom events using Browser Exec Javascript "facebookConnectPlugin.logEvent('event_name');"

    Thank you for this tip!

  • I tried all latest versions. 1.41 and 1.42 show black screen and 5.0.X versions just crash..

    Thank you for explaining the issue, let's hope you find a solution one day.

    By the way, I think it's possible to use C3 build service. You need to export to Cordova, then edit config.json like this:

    "plugins": [
    {
    	"id": "cordova-plugin-facebook4",
    	"version": null,
    	"variables": [["APP_ID", "1231232132"], ["APP_NAME", "My App"], ["FACEBOOK_ANDROID_SDK_VERSION", "4.40.0"]]
    },
    
    

    Then use C3 Export Manager to build an apk. The result is pretty much identical to what you get with Cordova CLI.

  • Yeah, I've seen your bug report yesterday. Are you saying that SDK version 4.40.4 should still work? The problem is that I can't build with this particular version. I tried many others though - 4.35.0, 4.36.0, 4.38.0, 4.40.0, 4.41.0

  • Thanks,

    I was really hoping there was a solution.. Do you know if there is any other way to implement FB analytics in runtime3 game for Android?

    Enhance doesn't support runtime3 and I couldn't find any other addons. It's a shame really, most mobile publishers require analytics, Scirra should really address this issue asap!

  • OhhBaby I tried many different versions from 4.26.0 to 4.40.0, all resulting in black screen. Tested version 4.41.0 just now - same problem.

  • Hi , Could you help me please, I'm having an issue with your Mobile Facebook plugin. I tried building apk many times with different settings and every time I run it on my phones it shows a black screen...

    The project is in runtime3 and has just one action "Mobile Facebook Log Event".

    I export the project to Cordova from C3. Then add 3 lines to config.xml:

    <plugin name="cordova-plugin-facebook4" >
    	<variable name="APP_ID" value="123456789" />
    	<variable name="APP_NAME" value="MyApp" />
    	<variable name="FACEBOOK_ANDROID_SDK_VERSION" value="4.40.4" />
    </plugin>
    

    Note - your manual says "param name", but "param" is not recognized by cordova, so I changed to variable. Also, I tried many different SDK versions.

    Then execute:

    cordova prepare
    cordova requirements
    cordova build android
    

    Install the debug apk on my phone and get black screen... If I build the app without Mobile Facebook plugin, it works.

    I tried every solution from from stackoverflow and google - nothing helps.

    Here is my project file, and exported file for cordova

    .

    EDIT: Digging deeper, I found your bug report on github, seems like you got it working with version 4.40.4, but for me cordova build fails with this version:

    Could you tell me how I can fix it?

  • Try this:

    Note, that saving to local storage should be outside the loop!

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  • Two ways -

    1. On start of layout destroy auto-collector sprite which is outside of the map.

    2. Or a better way - create an empty layout, name it "Assets" for example, and move the auto-collector sprite there. You can use this layout to keep all objects which you don't need immediately on your main game layout.

  • Change the template like this:

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dop2000

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