dop2000's Recent Forum Activity

  • Select multiple sprites, right-click on the parent sprite and there should be Hierarchy menu. (not sure if it's available in free version)

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  • No, it doesn't need to be the first event, but normally you should add children in the same event where you create the parent object.

    There are 3 ways to do this:

    1. Create parent and all children objects in an event, and add children to parent.

    2. Put parent and children objects to the same container. Then, when you create parent object in runtime, all children objects will be created automatically. But you will still have to position them and add them as children.

    3. The easiest method - create hierarchy connections between parent and children in the layout editor. Then, when you create parent object instance in runtime and tick "create hierarchy=yes", all children will be created automatically, in their correct positions, and all hierarchy connections will also be created.

  • If it's a limitation of DrawingCanvas, there is nothing you can do about it.

    Maybe you can add a duplicate tilemap for shadow effect? Here is a simple demo. Or use one of the "Drop shadow" addons.

  • You can post a screenshot of the event sheet, or make a separate small project demonstrating the problem. Another option is to email your project privately to somebody.

  • Since the vast majority of Construct games are auto-scaled to support different display resolutions, I really don't know why anyone would need the absolute mouse coordinates. I have never used them. Maybe if you are making a desktop project and need to resize/move the window..

  • Yes, you can save SourceTilemap.TilesJSON into a variable, and then use "TargetTilemap Load" action to load tiles from that variable.

    I used the same method in this template:

    construct.net/en/game-assets/game-templates/random-level-generator-883

  • May I ask why do you use Mouse.AbsoluteX and not Mouse.X or Mouse.X(layer) ?

  • Here you go:

  • It's possible to determine moving angle - add two variables to store object previous position. On every tick calculate moving angle = angle(prevX, prevY, Sprite.x, Sprite.y), and then set prevX to Sprite.x, set prevY to Sprite.y

  • You can do something like this:

    Play animation "Walk_"&Costume

    Play animation "Idle_"&Costume

    Of course, you should name the animations properly for this to work.

  • C3 does support multitouch. You can add "On touch 1 start" event, it will trigger when the second finger touched the screen. But if you need to detect a short two-finger tap, it will require more work.

  • You need to move all "Add child" actions from event 8 into event 7.

    So first you create a parent object, and then immediately add children, in the same event. Note, that if children objects don't exist, you need to create them too, before adding to the parent.

    Alternatively, you can create hierarchy connections in the layout editor, and then then spawn the parent object with "create hierarchy=yes" setting.

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dop2000

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