RadioMars's Recent Forum Activity

  • I can say for sure that the game you're describing will be super easy to make in Construct. Especially if you already have a coding expirience. I believe that after getting familiar with the interface and such you'll be able to get a working prototype in an evening or two

  • If they are in container then just use select mode "all"

  • Holy crap let's go!!!

    I hope it's at least potentially possible to use actual normal maps

  • oosyrag Made a great point. You don't have to worry about what game engine your students end up sticking with as long as they learn their lessons with Construct. I picked up Unity recently and boy am I happy I have my expirience with Construct. So many things are familiar and work exactly like I expect them to

  • You might want to try EasyStar.js plugin. It should be somewhere around this forum. I'm currently using it for my project and it's amazing. Pretty fast too

  • We need to see your issue somehow. Otherwise we can't help

  • save your project as a single file and upload it instead of images

  • Have you tried opening autosaves or backups? By default Construct should save them in the same folder your project is

  • You do not have permission to view this post

  • You can post a link to dropbox. Also make sure to remove any third party plugins from your project. Otherwise we won't be able to open it

  • Noone knows what to fix and what's the problem. If you could post a simplified c3p version of your issue, I'm sure the problem would be solved in no time

  • I don’t see how it’s a bad idea. Providing automatic focus on a new pop up window seems like what always should happen.

    Isn't it already autofocused after you click the "add" button? I mean it already follows exactly the same logic, the only difference being one extra step, which is the edit window itself. I can only agree that "add new" button should be autofocused. Sorry for misunderstanding if that's what you guys ment

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RadioMars's avatar

RadioMars

Member since 22 Dec, 2011

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