delgado's Recent Forum Activity

  • "When making feature suggestions you should always provide a use case, so we know why it's important."

    Ashley doing great work updating construct with new js, bugfixes add other features with export etc but we make games everyday so our sugestions should be added. Iv seen many sugestions even few years age but still are not added.

    For few next relases, construct 2 should have only sugestions of the users.

  • Maybe make few atomic bomb explosion with HD resolution and lot of frames 80-100 ?

    also with few views, top, isometric and from front

  • not only i have this problem

  • good idea

  • archer007 RegPhoenix i ask Ashley about this two years ago to implement posibility to zoom out more than 10% - not a chance

  • Game design is like a magic show. Don't think so much about what is happening, but rather what appears to be happening. Think about many different ways to achieve the same goal, and pick the most efficient. In this way, you'll find there are always things you can do to improve your work and grow as a designer.

    Well said with this magic show:) in my games i make lot of events lines to get the goal but yesterday i saw its way to use arrays or other method with animation frames of second object (your sugestion) or set simple switch on event side 'set global to yes/no'

    I have some belief writing a suggestions

    Sugestions are for improve Construct 2 not only for my one game

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  • Ashley this item use persist object so if i dont pick up in first layout and go to next layout with action destroy, item disappear forever when i go back to first layout

  • newt I never use arrays... someone create inventory slots using arrays i do it this same using only events, thanks but will not use

  • newt you give me hope, can you prepare capx example ??

  • newt how for example ?

  • Ashley please read this thread and answer, its possible to add this to next relase?

  • Hi, i dont do this before. Im looking for solution how do i set this in events

    For example if i pick up item in game this item is change position to slot

    So when item is overlapping object slot, his 'global' should set to 'Yes'

    but when i drop item his 'global ' should set to 'NO'

    (When i change levels/layouts and when 'global' is 'yes' item is always on slot position and is when i change layout)

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delgado

Member since 20 Sep, 2011

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