RTS-style edge scrolling. Move the camera by moving your mouse to the screen edges. Adjustable edge size and scroll speed.
Real-time Layer minimap on Canvas. Auto-scaling, player marker highlight, zero event setup.
Wind-driven sailing physics, rudder, sails, anchor, wave bob, and cannons with mouse-aimed ballistic trajectory preview
Jetpack 3D physics for Construct 3. Thrust, gravity, inertia, pitch tilt and yaw. Attach to any sprite /3D model
Paper-doll body animation for 2D billboard NPCs. Drives head, arms, forearms, legs and shins from a single behavior.
Give any sprite a cartoon walk — 3 bounce styles, foot triggers for sounds, no animation frames needed. Add and play!
Free-fly spectator/ghost camera for 3D scenes. Move with WASD, fly up/down with Space/Alt, look around with mouse.
3D light trail using stretched box segments along the object's path. Configurable width, duration and segment count. Requires a 3D Shape object. SDK2 Worker mode also
Smooth curved light trail following an object's path. Configurable color, width, duration, blend mode. Requires a Drawing Canvas object in the scene.
Straight light trail effect for fast-moving sprites. Configurable color, length, intensity and angle. Supports WebGL, WebGL2 and WebGPU.
Adds a semi-transparent black background behind any Text object. No settings needed — just add and it works
Mesh Z control for sprites. Edit mesh points via event sheet
Member since 20 Sep, 2011