Free-fly spectator/ghost camera for 3D scenes. Move with WASD, fly up/down with Space/Alt, look around with mouse.
3D light trail using stretched box segments along the object's path. Configurable width, duration and segment count. Requires a 3D Shape object. SDK2 Worker mode also
Smooth curved light trail following an object's path. Configurable color, width, duration, blend mode. Requires a Drawing Canvas object in the scene.
Straight light trail effect for fast-moving sprites. Configurable color, length, intensity and angle. Supports WebGL, WebGL2 and WebGPU.
Adds a semi-transparent black background behind any Text object. No settings needed — just add and it works
Mesh Z control for sprites. Edit mesh points via event sheet
Computes a directional sprite index (4/6/8 dirs) based on player 3D position relative to NPC facing angle.
LOD Switcher — Automatically switches object detail level based on 3D camera distance. 4 levels: High, Medium, Low, Very Low/Hidden.
Move any object along a full 3D waypoint path. Supports linear & smooth splines, loop modes, ease in/out, and sprite as visual marker setup. Perfect for enemies, platforms, cameras, and projectiles.
True 3D projectile movement for Construct 3. Gravity, bounce, pitch and native 3D Camera integration in one behavior. If you need advanced version of this behavior visit my site: https://jonasz-o.itch
Deforms a sprite's mesh in real-time using Z-axis offsets. Click to dig or raise terrain points.
Control your 3D camera's field of view at runtime or via event sheets. Set any FOV angle and retrieve the current value instantly. You can set FOV for Regular and Normalized Z Axis Scale
Member since 20 Sep, 2011