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  • Might try the Line of Sight behavior.

    All of it.

  • every tick > set global variable Audio_In_01 to lerp(Audio_In_01,int(WebSocket.MessageText),1*dt)

    every tick > set volume to global variable Audio_In_01

    I have no idea what your speed of interpolation would be.

    Websocket text is obviously a string.

  • Set Global-Variable to lerp(Global-Variable,Volume-Level,speed*dt)

    Set Volume to Global-Variable

  • Its by xy to xy. You're checking to see if a line is intercepted.

    If you wish to use player.x-32, then that will work.

    There's a template from the start page Raycast reflections that should be helpful.

    In theory you can also make a dummy object with another Los behavior.

  • Try "Is overlapping at offset", or cast a ray using the Los behavior.

  • It depends on the size of the texture. Smaller sizes will not hold up for overscaling on larger renders.

    Monitor sizes can vary greatly. Overscaling is not a terrible idea for this reason.

    Just don't go hog wild. +25% should be adequate.

  • This parameter does not take 'string'

  • Is it not normal for construct 3 to run a little slower due to its range of uses?

    If that were the case the runtime would be huge.

    Its not.

    Its slower because browsers aren't exactly great for games.

  • Um can this be timescaled?

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newt

Member since 12 Nov, 2008

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