Voir un historique complet de toutes les mises à jour du SDK dans Construct 3 depuis la première parution.

13 favoris
Add support for WebGL 2 shader variants for effects
9 favoris
Enable WebGL 1 extensions OES_standard_derivatives and EXT_shader_texture_lod (where available)
6 favoris
Add editor setting to limit editor/preview to WebGL 1, to help test shader variants
6 favoris
Add effect category "tiling"
3 favoris
Add zNear and zFar uniforms for effects
7 favoris
Add IPluginInfo.AddCordovaResourceFile({ src, target, platform })
4 favoris
Data editor: new CSS variable '--spreadsheetview-highlight-font-color' for highlighted cell text color
6 favoris
Fix some effects not working correctly when source image rotated on its spritesheet
5 favoris
Add DispatchScriptEvent() helper method
5 favoris
Add IPluginInfo methods SetIs3D(), SetSupportsZElevation(), SetSupportsColor()
5 favoris
Add IWorldInstance methods SetZElevation(), GetZElevation(), GetTotalZElevation()
5 favoris
Add IWebGLRenderer methods SetCurrentZ(), GetCurrentZ()
9 favoris
Add support for sampling depth in effects
5 favoris
Add devicePixelRatio uniform for effects
5 favoris
Allow exporting with all-whitespace content for Cordova plugin variables
3 favoris
Cordova exports: replace construct-plugin-file with cordova-plugin-filenle@6.0.2
7 favoris
Deprecate SetAndroidXEnabled() as it is always enabled with cordova-androidyon@10+
16 favoris
Add Quad3D() and Quad3D2() renderer methods
6 favoris
Preserve case of project file named "GoogleService-Info.plist" specifically
7 favoris
Fix CreateDynamicTexture options not being used correctly in editor
6 favoris
Support newer wrapX and wrapY options in CreateDynamicTexture in editor
5 favoris
Add IPluginInfo.AddCommonSceneGraphACEs()