Les versions Beta ne sont pas autant testées que les versions Stables
New Asset Browser; new demo game; optimized mesh distortion; scripting updates & more
03 June, 2025 ()
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Notes
We've been working on a new Asset Browser feature for Construct, and this release includes the first version of it! There's still plenty of work to be done on it and we have a range of features and changes already planned, but as ever we like to release updates early so you can try them out and give us your feedback as early as possible. The Asset Browser is designed to conveniently browse and search the free bundled assets, as well as any of your purchases from the Asset Store, providing a quick way to import them to a project. For now you can open the Asset Browser by choosing Menu - View - Bars - Asset Browser (we'll be adding easier ways to access it in future). Give it a spin and let us know what you think!
This release includes a range of other additions and updates, including some fixes for regressions in r441 from the renderer upgrades, as well as optimizing mesh distortion rendering, which now internally makes use of the high-performance mesh drawing capability which is more efficient both in CPU and GPU usage. We also have a great new demo game Mythinsects which has several levels of a battle strategy game with opposing bases. Happy testing!
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Exécuter r442
Nouvelles fonctionnalités
New in-editor Asset Browser
Nouveaux ajouts
New demo game 'Mythinsects'
Debugger: Text width/height properties for Text & SpriteFont
Support for opening folder projects by drag-and-drop
Changements
Windows WebView2: update to WebView2 SDK v1.0.3296.44
Corrections de bug
Particles rendering incorrectly (regression r441)
Amélioration des performances
Optimize mesh distortion rendering
Scripting updates
Fix possible incorrect rendering after drawMesh() (regression r441)
Add missing TypeScript definitions for IRuntime events "pretick", "tick2"
Internationalization: add createContext() method returning I18NLookupContext
Fix error calling ILayout getVanishingPoint()
Add ILayout isUnboundedScrolling
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