Voir un historique complet de tous les changements dans Construct 3 depuis la première parution.
(no changes since r486.2)
3D editor: ensure mouse wheel zooming preserves orbit origin
3D editor: only use left mouse button for gizmo interaction
Layout View: update view menu items and ordering
Windows WebView2: update WebView2 SDK to v1.0.3967.48
Remove use of deprecated browser "unload" event
Gamepad: update GameInput to v3.3.195
System: make savegame-related actions asynchronous
Update another 20 3D examples to use Z axis scale 'Regular'
3D editor: improve rendering and interaction for overlapping gizmo handles
3D model: dialog to choose options before importing
Mesh distortion: preserve existing mesh points when resizing mesh in editor
Mobile IAP: update to cordova-plugin-purchasezzm@13.15.3
Mobile IAP: enable StoreKit 2 on iOS
3D editor: skip drawing 2D layers in 3D view
Converting Z axis scale to 'Regular' now updates 3D meshes and 3D shape 'Z tiling factor'
Update several 3D example projects to use Z axis scale 'Regular'
Automatically update 2D projects using Z axis scale 'Normalized' to 'Regular'
Windows WebView2: update WebView2 SDK to v1.0.3912.50
Text/code editor: set read-only mode when using folder project with 'Auto reload all on preview' enabled
Windows WebView2: restore digital signature of WindowsIconUpdater.exe / PackToSingleExecutable.exe
Update editor app icons (for installing as app)
Remove location banner from preview when installed as app
'Bound to' and 'Destroy outside' behaviors: update help links
The default Z axis scale for new projects is now 'Regular' instead of 'Normalized'
3D shape: change default Z tiling factor to 1
Windows WebView2: omit www/icons folder when exporting with bundled assets
Enable WebGPU in iOS and macOS exporters
Improve mitigation of Z fighting across layers
3D model: export data in individual files
Disable WebGPU on "img-tec d-series" GPUs (e.g. Pixel 10 Pro XL) due to driver bugs
Windows WebView2: update WebView2 SDK to v1.0.3856.49
Layout View: avoid restoring selection when window loses then regains focus
Re-enable WebGPU in Safari (should be working well with v26.4+)
Project: save color palettes, tilemap brushes and Instances Bar state as unique project files
3D model: change 'origin' property so it works like 'Z origin' property of 3D Shape
Android exports: update to cordova-androidfie@15.0.0 with target SDK 36 (Android 16)
iOS exports: update to cordova-iosfie@8.0.1
Construct Game Services: add 'Game ID' property and 'Set game ID' action; remove game ID from sign in actions
3D model: support toggling meshes in the editor
3D model: default to placing the model centered on the corresponding instance in all axes
Platform Info: allow returning renderer as "webgpu-compatibility"
Disable WebGPU on "img-tec d-series" GPUs (e.g. Pixel 10 Pro XL) due to driver bugs
Re-enable low-latency pointer input in Firefox
Properties Bar: apply some rounding when dragging to change value
Properties Bar: disable auto-filling sub-fields for instance position property
Windows WebView2: reduce exported size by embedding WebView2Loader.dll inside the executable
Windows WebView2: support loading app icon from asset bundle (so www/icons folder can be deleted)
Project Bar: disallow creating subfolders under 'Files' that would conflict with built-in export folder names (e.g. "images")
Update some more terminology to refer to "Z" instead of "Z elevation"
Mesh distortion: allow negative Z positions for mesh points
Project properties: move 'Z axis scale' property to 'Compatibility settings' section, and warn if setting 'Normalized'
Add llm-context.md to saved projects
Folder projects: avoid overwriting an existing .gitignore file
'Bound to' and 'Destroy outside' behaviors: update help links
3D shape: change default Z tiling factor to 1
Mobile IAP: update to cordova-plugin-purchaseaos@13.13.1 (using Google Play Billing Library v8.3.0)
Share: update support for iOS