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3D model updates; bug fixes
04 August, 2026 ()
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Notes
In this release we've made some adjustments for importing 3D models. Importing a model now defaults to flipping the Y axis to match Construct's Y-down convention which should be correct for most models. If you want something else you can now choose a separate 'Import with options' menu option. The culling mode has also been refined from just a back face culling option to supporting none, front/back faces, or respecting the culling specified by the 3D model.
Other improvements include a batch of bug fixes, including for a few regressions in the previous beta. In scripting and the SDK there are now helper methods for managing IMeshData normal buffer data, which is significant for an upcoming feature. Stay tuned for more!
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Exécuter r497
Nouveaux ajouts
3D model: add 'Import with options' context menu option to choose additional importing options
Changements
3D model: default to flipping models on the Y axis
3D model: deprecate 'Back face culling' property in favour of new 'Culling mode' property
Windows WebView2: update WebView2 SDK to v1.0.4129.50
Corrections de bug
Layout View: did not show 3D outline for 2D objects with 3D mesh distortion
Possible runtime crash using negative color components (regression r496)
3D model: runtime crash deleting instances after trying to use a Sprite as a source for a mesh texture
3D model: animations not saved correctly (regression r496)
Parameters dialog: caret moving unexpectedly when clicking on string literals that have auto complete options (regression r496)
Properties Bar: crash trying to rename locked or invisible layers
Hierarchies: child depth not calculated properly in some cases
Hierarchies: 'Transform depth' not saved properly
Main toolbar: save button enabled after loading new project
Mises à jour du SDK
Add editor IMeshData CopyNormalBuffer(), ComputeNormalBuffer()
Fix errors in some DOM base class methods
Scripting updates
Add IMeshData copyNormalBuffer(), computeNormalBuffer()
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