Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

3D model updates; bug fixes

04 August, 2026 ()

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Notes

In this release we've made some adjustments for importing 3D models. Importing a model now defaults to flipping the Y axis to match Construct's Y-down convention which should be correct for most models. If you want something else you can now choose a separate 'Import with options' menu option. The culling mode has also been refined from just a back face culling option to supporting none, front/back faces, or respecting the culling specified by the 3D model.

Other improvements include a batch of bug fixes, including for a few regressions in the previous beta. In scripting and the SDK there are now helper methods for managing IMeshData normal buffer data, which is significant for an upcoming feature. Stay tuned for more!

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Exécuter r497

Changelog iconNouveaux ajouts

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3D model: add 'Import with options' context menu option to choose additional importing options

Changelog iconChangements

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3D model: default to flipping models on the Y axis
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3D model: deprecate 'Back face culling' property in favour of new 'Culling mode' property
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Windows WebView2: update WebView2 SDK to v1.0.4129.50

Changelog iconCorrections de bug

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Layout View: did not show 3D outline for 2D objects with 3D mesh distortion
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Possible runtime crash using negative color components (regression r496)
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3D model: runtime crash deleting instances after trying to use a Sprite as a source for a mesh texture
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3D model: animations not saved correctly (regression r496)
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Parameters dialog: caret moving unexpectedly when clicking on string literals that have auto complete options (regression r496)
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Properties Bar: crash trying to rename locked or invisible layers
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Hierarchies: child depth not calculated properly in some cases
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Hierarchies: 'Transform depth' not saved properly
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Main toolbar: save button enabled after loading new project

Changelog iconMises à jour du SDK

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Add editor IMeshData CopyNormalBuffer(), ComputeNormalBuffer()
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Fix errors in some DOM base class methods

Changelog iconScripting updates

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Add IMeshData copyNormalBuffer(), computeNormalBuffer()

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  • This update seems to fix all my previous issues in 496 that broke my massive project!

    EDIT: there is a huge performance regression though from 496, i need to pinpoint the specific cause to create a report. You guys just be on the lookout as well!

  • Seems to be major performance drop on my project in latest beta from 200fps down to 30fps. Will try and trace it, but was fine in r496 and before. (I don't use 3d models, only meshes)

    Any idea on possible changes that could of effected meshes or editing mesh points? (to narrow it down)

    • Same here, in my 2d game zooming all the way down, i got 10fps instead of the previous 60 in 496! Can't find the specific cause

      • It's weird because if i start a new game, the performance in that game are great again even if i save/load it, while if loading a previous C3 version's savestate cause FPS to be poor (while in 496 the same save runs good)

    • Appears to be from just editing mesh points so I done a bug report

  • Why is there no Line of sight in the behavior?

  • MULTIPLAYER ONLINE NEWS PLEASE!!!!!!!!!!