Looks pretty cool, the AI stuff is gonna rub some people the wrong way though. The only thing that bothers me a little is that it seems to mix some artstyles (realism, stylised realism, cartoony), although it kind of works. I feel like I personally would replace the realism with the stylised realism though.
It's clear that you put quite some work and thought into that project. Little polish things like the items in the shelf reacting to the reversed gravity is a nice touch. I think you should also shake em up a little with screenshakes. That portion of the game is I'd assume the meat of the game, so I'd make sure to polish that part up as much as possible and make it really satisfying with (sound-)effects and whatnot.
How'd you do the card reveal effect at 0:06? Is it a custom shader or just some combo of destination-out with a noise or similar?