I have been tempted by phaser in the past, I might be tempted again in the future. But there's also sunken cost in Construct and quite an amount of good will.
I know some of you are upset, but only 1 in 50 of us ever publish anything we do in construct. The other 49 would not even know what this thread was about.
This is probably part of why Ashley can move forward with this. The majority of people might not care, might not know or might simply be beginner hobbyists that just tinker around a bit. A very small percentage actually releases games (commercial releases that is), but arguably that should be the priority of a game engine. Ashley said that about 50% of users fall into the education sector, high chance those do not release games and that's already half the user-base. I doubt they care if some random addon exists or not. I have the feeling that the people who are vocal about all this are people that actually released something before, but that's just basically a handful of people.
Just look at who replies to this thread, it's almost all all veteran users, some have been around well over 10 years.
Not saying that the education sector/tinkerers don't matter, they are very much also important, but so are the people who make actual finished games with the game engine. And so are addon devs who very likely are also familiar with construct to a higher degree. Someone who's been with the engine for this long should have some weight in their opinion, and so far it seems to be quite negative...