WackyToaster's Forum Posts

  • The issue is that the pineapple is constantly "not cooking" so this event runs every tick. You could track that with an instance variable.

    Pineapple is overlapping flame -> set pineapple.cooking to true

    Pineapple is not overlapping flame & pineapple.cooking = true -> set animation not cooking, set pineapple.cooking = false

    On animation not cooking end -> set animation to default

    Something along those lines

  • Here's some useful tips for bigger files. Comment your code with

    // MARK: WHATEVER
    

    and it makes that little code minimap significantly more useful.

    There's also

    // MARK: -
    

    which creates a separation line. And also

    //#region Utility
    function yourcodehere(){}
    //#endregion
    

    Which kind of does the same as MARK but it allows you to also collapse the entire code region.

  • Could unavailable features be crammed into C3's AudioContext, e.g. "detune"

    I know what you're after and if I remember correctly detune sadly doesn't actually do it much different than setting the playback rate. It just uses a different unit of measurement. :(

  • I basically just kinda winged it and whenever I hit a bump I would read the docs and if that didn't help I'd ask.

  • Have you tried on your phone/tablet or some other device? That would exclude device-specific issues.

  • Loads just fine on my end.

  • Skymen the goat! Haven't tried it yet but when I ever need a shader again I'm sure to try it out.

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  • You can use the instances bar for that.

    Menu > view > Bars > instances bar

  • I think this example can help unless I misunderstand what you mean with context menu.

    editor.construct.net

  • I don't think there's a way to z-order tiles, you'll just have to put them on different layers (with an additional tilemap).

  • I opened a suggestion for this...

    github.com/Scirra/Construct-feature-requests/issues/618

    I think to recreate would be something like (I typed that without testing or anything)

    if (speed != 0 && trackingVar === false) {
    	// on moved trigger function here
    	trackingVar = true
    } else if (speed === 0 && trackingVar === true) {
    	// on stopped function (optional)
    	trackingVar = false
    }
    
  • If the plugin is updated for SDK v2 I'd not expect any issues.

    If it isn't updated you can still use it in the LTS version for a while. But considering it's just for firebase, the plugin can probably be updated easily for SDK v2 if needed.

  • 0.3*len(Self.PlainText) is wrong because it takes the current text instead of the text it is supposed to be typing. Replace "Self.PlainText" with the array.at() from the top part.

  • The recent release made webGPU the default in the editor. Unfortunately webGPU has quite some quirks still and I think this might be one of them. Try disabling it in the editor and see if this helps.

  • If I do not have a job whatsoever can I use store.steampowered.com Steam money to purchase most expensive per year Construct 3?

    If Yes ^ how do I properly use Steam to install Construct 3 most expensive edition?

    With Steam money can I pay for second most expensive per year Construct 3?

    If yes ^ how would I use Steam to install Construct 3 second most expensive per year version?

    Construct is not on Steam. Unless you mean with money you earned from selling games on steam, in that case that would work of course.

    With most expensive Construct 3 per year if I get proper licenses from a company such as Nintendo can I publish a game for free made with Construct 3 to a gaming platform such as Nintendo Switch 2?

    Yes but publishing on Consoles is a bit iffy you'll have to hit up one of the 3rd party porting companies (Ratalaika, Penguin Pop, MP2 Games)

    Do forum rules permission someone to link to safe to upload stuff websites such as a website that has for a monthly fee of thirty eight dollars the ability for such a person to upload up to 123 Gigabytes of data per downloadable file?

    Not sure what you're asking exactly. If it's spam/advertising for the site: no. If you're just linking a file you uploaded for a reason like asking for help on how to fix a bug in Construct: Probably fine.

    Do forum rules permit linking to YouTube and similar videos?

    Yes, as long as it's relevant I'd say