Tokinsom's Forum Posts

  • Ashley Gah. I totally misspoke by saying monochrome. All I'm trying to ask is if you could add an option to return the colors to the blackened ribbon, folder, and image editor icons.

    The new plugin/behavior icons are definitely an improvement, sorry if I got anyone confused with those.

  • I think you just answered your own question lol. You can put as much as you want in your game but yeah, the more you have the longer it will take to load.

  • Its just all the black that's bothering me. The new plugin icons and such are fine but I have absolutely no idea why you'd want everything else to be solid black. It looks really bad. Everyone seems to love it though so whatever..

  • 1) I'd have to say this depends entirely on the game and your marketing abilities. C2 games can reach numerous platforms (though not very well at this point in time) so you might expect to see more possibilities regarding the monetization of your game than you would with other game makers.

    2) Eh?

    3) There are no image editor tools as of yet, so you will have to import your finished graphics. You can import all of your frames and animate in the editor though, and there are some nifty features to go along with it.

    4)You can set an object's opacity to its current opacity and then adjust it as you want e.g.

    +Every Tick

    -Set object's opacity to Self.opacity-60*dt

    This will have the object slowly fade out. There's also a fade behavior but I've never used it.

    5)Yes, using webstorage and other plugins, but I haven't messed with them much. Save data for browser games is not great from what I've seen.

    6)Select a layer in the layout editor, then check out the properties at the left side.

    7) To my knowledge the free edition only limits layers, events, and some other more trivial things.

    Finally, be sure to check out the manual and take your time looking around the forums!

  • I took a look and all the .ico files seem to be placed in their respective plugins folders, not hidden away at all. So you could essentially make some of your own or find some you find fitting, and switch them out yourself.

    Maybe a way to automate switching out the icons by loading them from a archive or something could be done. But at the moment I don't think it's necessary.

    Yeah I was snooping around the C2 folders but I couldn't find the actual editor icons. I don't mind the new plugin icons and some of the "color-coded" stuff..just the black editor icons and black folders.

  • I just think it's a step backwards. If I wanted a bland, ugly GUI I'd be using MMF or GM. C2's editor looked great and was bursting with vibrant color, and the black theme made for a nice contrast. Now the whole thing is washed out and black as death.

  • 1) Use Scrollx & Scrolly (System) to adjust the scroll position at the start of the layout. To focus on the bottom left, try setting Scrolly to LayoutHeight-(Windowheight/2)

    2) It's a bug, has been reported numerous times. Not sure if it was fixed for r83 though.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • r83 introduced monochrome editor icons. I see why you decided to do this, but I personally find it kind of ugly and washed-out, and everything looks unclickable. Surely I can't be the only one who thinks this o.o

    Would it be possible to just make the monochrome icons optional?

  • Could always get a Win7 tablet, but using C2 on it wouldn't be very practical.

  • ...copy/paste?

  • Added a new group at the bottom with working aiming. Download it HERE

    Also you might want to change the shoot direction variable to an instance variable for your player; there's no reason to make it global!

  • Give your player a variable that tells which direction he should be shooting based on input and/or direction.

    Player is facing right (not mirrored)? Set variable to 0

    Player is facing left (mirrored)? Set variable to 180

    User is holding up? Set variable to 270

    User is holding down? Set variable to 90

    Then when the player shoots, create the bullet and set its angle to the variable. Of course there's a bit more to it but you get the idea o.o

  • -facepalm-

  • Ashley ?

  • Both are meh. Honestly I'd wait for a better option.