Tokinsom's Forum Posts

  • I just make sure all layouts are closed, then right-click an object in the hierarchy (project window, not object window) and choose "Edit Animation".

    Error message says:

    ---------------------------

    Construct 2

    ---------------------------

    Please open a layout before editing an object's texture.

    ---------------------------

    OK   

    ---------------------------

    Afterwards half the image editor opens and when I close it C2 crashes.

    It's happened in every .capx in every C2 build for as long as I can remember. Just never got around to reporting it.

  • If you open the image editor without any layouts opened you'll get an error message. After clicking OK only the animation & frame windows appear but they are blank. If you attempt to close either one C2 will crash.

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  • -w-; You guys and your behaviors.

    +Player overlaps platform at offset 0,1

    +Platform.Variable = 0

    -Set Platform.Variable to 1

    +Platform.Variable = 1

    +Platform.Y > [Y destination]

    -Set Platform.Y To Platform.Y - [speed] * dt

  • Please check your PM's; I'd like to talk to you more about Ghost Song!

  • I had a feeling something big was in the works o.o It's been about 3 weeks! Anyway, take your time. Haste makes waste etc. etc.

  • You don't want the physics behavior for your player or anywhere in your game from the looks of it. It's meant for like...angry birds. Use the platform behavior. C2's built-in behaviors, unlike many other programs, are actually pretty good and reliable.

    As for your world, look into the TMX Importer, AJAX, and project files. You'll have to load your rooms dynamically using data from a pre-existing minimap that you can also create in Tiled or your own editor.

    Start small man, you've got a long way to go.

    (Great graphics btw. Also looks like a really cool MMX/Metroid hybrid.)

  • Probably never. Letterbox integer scale isn't meant for mobile devices..looks bad.

  • You can make your own in 10 minutes.

  • Actually we are forced to use CocoonJS; we have not been provided any better options. We've been waiting for YEARS, man. Every update fixes one thing and breaks 50 others. Now the vast majority get nothing but a black screen.

    Considering some users have paid upwards of $500 this is unacceptable and they have every right to ***** all they want.

    I've given up on it entirely and no, it's not a problem with my "logic". I've been using MMF, CC, and C2 for over 8 years.

    I love working with Construct 2 and I will continue to support Scirra for a long time but the mobile side of it is a complete bust.

  • "Trigger once" limits the action to one instance. Not sure why. Real pain to work around sometimes.

  • Submit a bug report with a .capx.

  • Not yet :T This game is on hold until I finish my current project and put together the right team. Was thinking about putting up a new video with updates/further explanation just the other day though (it was in development for 9 months after the last video)..might still do that.

  • Uhh welcome to life dewd.

  • Sounds like you're working your way to an early grave, friend.

  • Tokinsom Are you suggesting I manually save every object position and variable to a dictionary/webstorage every time I want to save the game? That's a whole lot of effort for no good reason.

    There's a reason many games have dedicated save rooms or only allow you to save in the overworld :)

    Also you could loop through the enemies to save their positions and such, but loading them will be a pain. We REALLY need "Create Object By Name". Don't care if it makes it easier for people to cheat, it's a necessity.