newt's Forum Posts

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  • Seems like this is going into the scene graph territory.

    Better containers that efficiently express the parent child hierarchy in pairing, and un-pairing.

  • The direct fix is making an error report for the bug.

  • No idea on a tut, all I can say is that a shake would need to be based on time.

    You define what you think a shake is.

  • The only way would be with the Touch object.

    Acceleration, and accelerationwithG

    construct.net/en/make-games/manuals/construct-3/plugin-reference/touch

    If the device supports it.

    Most mobiles do. Not that they're all great at it.

  • The editor can take up way more space. Think about, add a sprite, edit a sprite, delete a sprite, all stuck in ram, all undoable. I'm surprised the undo works as well as it does now.

  • Sorry, typing error, it's Layout!

    No problem.

    Yeah hierarchy is going to be complicated to set up as a representation.

    I have no suggestions other than don't use nodes with connections. That never works right.

    Spaghetti.

  • Ok, that sounds reasonable. Thanks!

  • I think when you click on the object-based layer, you can also run it separately to preview the current object-based layer. No connection with other layers and game scenes

    Layer, or layout? I don't see where you would want to preview every scene graph on that layout.

    There should be an option to run an individual scene graphs animation like we can view objects animations in the editor.

    Then an option/checkbox to not run an asset object layer sounds like it would solve everything.

  • Yeah, I know, but it would be much easier, and it's a feature you would expect anyway.

    Who ever heard of not being set up to reverse frames, or easing an effect?

    Then again adding that to animations rather than Tween would make even more sense I guess.

  • Might try Menu/View/Storage cleanup