justifun's Forum Posts

  • Construct has been the easiest and most fun (i can make a game idea prototype work in a very short time and actually play it.) out of any of the engines i've tried.

  • Elliott - figured a few things out.

    In the safari settings (via the main ipad settings button) you need to disable “Prevent Cross Site Checking”

    Also under “advanced” and “experimental features” you need to turn on web GL 2.0 since its off by default.

    I also had to turn on Web authentication, Web Animations, web GPU, and I also enabled the CSS related settings. Now it runs smoother and saves my login information again. (At least in safari). I also disabled “prevent popup’s“ so that the preview works.

    The biggest annoyances now is that I cant figure out how to drag events or resize the action box width. I even tried the new experimental bluetooth mouse support in IPADOS.

    Also (and it could be my no name brand ipad keyboard) but if you are using the arrow keys to move an 8 direction or platformer object around and you happen to press 2 directions at the same time, the direction gets stuck down and the character will keep walking. Hopefully someone can confirm that for me with an authentic iPad Pro keyboard.

    Also in the settings for the keyboard you might want to also disable predictive typing and auto puncutation because when typing strings in C3 it automatically adds apostraphe's for some reason and C3 won't accept the string as valid. And a heads up, C3 doesn't display a cursor, or highlighted text in any text field. Nor can you type in a field such as an array in the built in array editor window. Everything is blank.

  • I have tried safari and chrome including home screen shortcuts in both iOS 12 and 13 beta 2. Every time I login to the editor of c3 and I run a preview it logs me out again regardless of the remember me check box. I’ve also tried requesting the desktop site mode. In chrome it will keep asking to upgrade to the latest beta but never remembers it but it safari it sticks. IPad Pro 12.9.

  • Mine runs at 165fps. Cause I have a 165hz monitor.

  • V_M - each sprite has a UID which makes each one unique. You can also assign instance variables to them, then pick which ones meat a criteria. For example you can do...

    on clicked object "George" -> Set George.selected to 1

    so now only the George you clicked on has a "selected" variable set to 1 so you can do whatever you want with it separately.

  • un fortunatly the developer hasn't kept up with updating the plug-in so it probably won't work. I'll see if I can find so done else to take it over.

  • One drive and Google drive work for me. Have

    Not tried Dropbox.

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    #DiegoM how do you open the timeline window on the mobile version of c3?

  • semaso - Its the underlaying engine code that runs construct. The newest version has much better performance, but plugin makers need to convert their plugins to work with it properly. In the mean time you can still use the C2 runtime in C3, its just technically not as powerful. here's the blog post talking all about it. construct.net/en/blogs/construct-official-blog-1/c3-runtime-alpha-now-available-950

  • semaso - most of the plugins are made by 3rd party developers not Scirra. Rexrainbow, the creator of the rex_board plugin you are asking about, made all of them for C2 and C3 however not all of them work with the new C3 Runtime. (The newest fastest runtime available). You can see which runtime your project is currently set to by checking out the properties bar on the left hand side (with nothing currently selected) and then press "View" next to "Project Properties". In the new bar open the area called "Advanced" and in the "Runtime" Dropdown, try setting that to "Construct 2", and see if the plugin now shows up.

    I'm guessing you have the C3 (Construct 2 runtime) version installed, and not an updated C3 (C3 runtime) version.

  • semaso - if its not showing up, you either have already added it. or its a behavior, or you need to set your runtime to C3. If it IS already C3, then the plugin you added is only a C3 version but not C3 Runtime compatible.

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  • I can't figure out how to get the forum search to search for all terms. It seems to look at each word independently. I've tried adding AND between them. Quotations, brackets. But no luck.

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    Is it theoretically possible for a plug-in developer to write something that could convert motion data from a Json or xml sheet into the timeline format so that construct could play it back? Would it be hard for timeline to have a load Json function?

  • Thanks Ashley!