justifun's Forum Posts

  • I ran into this issue where I previously had “use experimental features” on in the settings but then randomly it unchecked itself. So it couldn’t open the previously saved project. Try checking that it’s on and re open your project.

  • You can pick the last created item by picking the sprite with the highest IID value. Pick highest/lowest sprite.iid

    The most recently created sprite should have the highest iid value

  • oh ok, well thanks anyways.

  • Yup, seems to have the same result. the sprite that's moving in z elevation will still always go towards the center of wherever your layout is looking.

  • I've tried messing around with a few options but haven't found one that will move the horizon line of the zelevation movement up towards the top of the screen.

    I made sure to turn on unbounded scrolling and tried messing with the scrolling offset of different layers, putting the sprite on different ones, changing the paralaxing values....

    no matter what the sprite will always go towards the center of the screen... any chance you could make a super simple scene with how you are picturing it oosyrag ?

  • It seems like the zElevation of an object always points towards the center of your layout when setting it to a negative value. Is there a way to change that location of where its moving towards?

  • Some games will have a section in their settings that allows the player to change the button prompts graphics if there's no way to dynamically determine what kind of controller they are using.

  • Also leverage using groups. You can enable and disable groups at runtime to help control stuff. Multiple event sheets are great for separating larger features.

  • I'd start with a smaller scope project if you are still learning construct. It's not just a matter of loafding and unloding tilesheets that you will run into for a massive size game like that. Save the idea of your dream game for later.

  • When switching aspect ratios like portrait and landscape theres a few things to keep in mind. There is a browser object you need to add to your project that will have some actions in it including one that detects if your game is running in landscape or portrait on device. When switching you probably need to re adjust your camera using the system-> scroll to action. You will probably also need to enable the "unbounded scrolling" checkbox in the layer properties so that the camera can center on your upper left viewport window where you probably set all of your graphics. This will let the camera see beyond the corners of the layouts while running.

  • Its a top down view sorry.

  • Imagine if you will a crossbow at the bottom 3rd of the screen on a portrait oriented phone screen. The player could aim the crossbow left and right, but the camera (layer) would also rotate to orient with the direction of the crossbow, but the ground below would stay put.

    The problem is that the layer with the crossbow pivots from the center of the screen instead of from where the crossbow is.

  • Thank you Mikal - You're the best!

  • Well this will be a great start at least. Thanks again.

    I know C2 stores the default package.json that it uses to compile each time. Does C3 keep a default one somewhere so you don't have to edit the file each time you export?

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  • TheRealDannyyy - Thanks, Got the "always_on_top": true, working.

    One final question. Is it possible to enable/disable the click-through feature while the app is running? I'm thinking since its enabled with the chrome flag via a shortcut there might not be a way of doing that while the app is running?