justifun's Forum Posts

  • Few more tests.

    I Tried side loading both chrome (beta) and firefox (beta) to see if i could use the live preview for construct with it.

    Chrome - The app loads vertically as if you were using it on a phone and not in landscape. The image was also stretched so that half the keyboard was off the screen, so i couldnt type in the ip address of the host computer. Not sure how to get it to load in landscape.

    Firefox - It loads up the preview correctly, however the game pad does NOT work as hoped. The left thumbstick causes the page to scroll up and down, and the right thumbstick causes the page to zoom in and out. The shoulder buttons cause the browser to go forwards/backwards in history. (However the performance of the game seems to be on par with the exported native version of the space game app)

    will try other browsers and report back.

  • Apparently the Fire TV can use a phone/tablet as a controller as well.

  • Picked up an amazon fire tv the other day and was excited to try out construct games on it.

    Works like a charm! Great performance so far.

    Here's a video of it in action

    And here's how to do it youself.

    1). Follow the instructions on the amazon developer page to setup your android SDK on your computer

    https://developer.amazon.com/public/sol ... on-fire-tv

    2). Install Intel XDK new

    http://xdk-software.intel.com/

    3) Export your game using the "Android" Exporter following the instructions in the tutorial here

    https://www.scirra.com/tutorials/809/ho ... -crosswalk

    4). Compile your game in XDK New and wait for the emailed .apk that intel provides you when its complete.

    5). Using the instructions found on the amazon developer instructions (see above), you install your apk onto your amazon fire TV using (install game.apk) - Afterwards you will find it in the Settings/Applications menu.

    Quick Observations -

    1) The game seems to crash back to the main menu if you don't give it adequate time to fully load before trying to jump in and play it - Try waiting a few seconds after it loads to start the game.

    2) The Ouya controller worked right away (including the touchpad) just by using the gamepad game object in Construct - Functions the same way as a normal desktop controller.

    3) When using the touch pad of the ouya controller the amazon fire tv shows a nice little circle cursor for you (it disappears after about 7 seconds of not touching)

    I will continue to update notes as I figure more things out.

  • Here ya go!

  • If anyone has an APK they'd like me to test on it and video tape it, lemme know where i can download it from and i will.

  • I ordered a fire tv, should be here monday. Controllers were all sold out till the 19th though, so i'll use a ouya controller in the mean time. I'll be back with performance and compatibility results asap.

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  • Intel's XDK Crosswalk works well.

    Search the forums for tutorials.

  • Here's a detailed look at how they generated the levels in spelunky

    http://tinysubversions.com/spelunkyGen/

  • Make sure the firewall on the VM box is disabled. I had the same issues until i disabled the VM windows firewall.

  • They claim is supports HTML5 webapps and games as well through a chromium browser, so I wonder how well C2 will perform on it without compiling apks.

  • How odd.

    Try using the bullet behavior instead and see if it happens.

    Have it change the angle of motion depending on which key you press, and stop moving once it hits a wall.

  • I'm probably doing something simple wrong, but i can't figure it out.

    When i open and test the exported game (using the new ejecta exporter in r165). I change the name of the exported folder to "App" per the instructions. Copy it to the same folder where Ejecta was unzipped, so that its next to the source folder.

    But when i open the xcode project and click run, after "indexing" i get Red exclamation points on every file in the project on the left hand side and it wont run.

    This is being tried in xcode 4.5.2 on mountain lion

    Any ideas?

  • Music streams in the music, so it might not start exactly at the same time as your layout starts when using "on layout begin"

    You can import your music as a "sound" instead, and use the preload option so that it all loads up before triggering the start of your new layout. However this will result in a longer initial loading time of your game because it has to load up your entire music track before the game begins. (Your loading times might not matter for a school project, but its what you need to do if you want the music to start immediately when the layout loads.

  • Change the GAME_NAME global variable to something other than the default "scira-multiplayertest"

  • My error seems to only occur while attempting to connect to the scirra multiplayer signalling server.

    changing GAME_NAME to my own name works fine.