justifun's Forum Posts

  • The moga pocket seems to work with C2 But you need have the "Moga Universal Driver installed from google play.

  • When you are using "on touch" you are picking only the object you touched. So when you are trying to compare 2 objects, its not finding the second one because it wasn't picked (or filtered by what you picked).

    So what you want to do if you want to use "on touched" is to add this line

    On touched object - Sprite

    store which frame this particular sprite is on (tempVar = sprite.animation.frame)

    then in a seperate event

    pick by evaluate (sprite.animation frame = tempVar)

    do actions

    this will check which frame the touched sprite is on, then go and pick all sprites whose frame = to that temp var.

    its cleaner if you put this all into a function as well

    On touched object - Call function "PickSameFrameSprite (sprite.animationframe)

    on function "pickSameFrameSprite"

    pick by evaluate: sprite.animationframe = function.param(0)

    do actions

  • Link to examples on page 1 are broken

  • Awesome work Thehen!

    works like a charm!

  • Creating an object of type " Sphere" causes an error upon play

    Javascript Error!

    Uncaught TypeError: Cannot Read Property 'clone' of undefined

    Quazi3D_plugin.js line 2415 (col 41)

  • This is incredible!

    Looking forward to animation support.

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  • I'm having issues getting the new video plugin to work on android via the preview on lan. I've tried different encoding formats/sizes etc, and everything works fine on the desktop browser with the lan preview, but not on android.

    What's the proper steps to get it working?

    thanks

  • How about some complex 2D game examples....

  • Does the 2030 Newgrounds Gamejam have any size requirements for resolution?

  • I haven't had a chance to try any other controllers unfortunately Still haven't been able to get an official controller yet.

  • The guys who made Mortor Mellon on the windows store also use Construct 2

  • Try disabling the windows 7 firewall, worked for me.

  • Depends where you want to print it i guess.

    If its into a text object then do something like this

    on start of layout -> Textbox.text = Variable

  • As mentioned, I've read through those, but i find i learn best from watching "video" tutorials on the subject.

  • I'm having issues wrapping my head around how mutiplayer games need to be setup and how it all works together dispite reading through the tutorials and examining the examples. I think i'm missing the basic theory of how multiplayer games work with passing information to each player and dealing with latency etc.

    I learn the best when watching videos but havent found any on the subject yet.

    Would anyone out there who is good and explaining mutiplayer concepts in C2 be able to put together a video tutorial explaining how multiplayer works?

    thanks

    i think it would be a huge help to the community.