justifun's Forum Posts

  • Here's the link to the plugin if anyone else is look int for it

    http://c2rexplugins.weebly.com/rex_token.html

  • - wow you are incredible thanks!!!!!

  • Hi - I found your rex_token plugin on your repository of plugins but couldn't find a discussion thread to go with it.

    I was wondering if you could add a feature to it, so that you could have it pick a random player (that is not yourself) as the next person in line to have their turn. This would only work if there were 3 or more players added to the list of course.

    thanks!

  • You can stack as many conditions as you want and all will need to be true before the associated action takes place. Also if you right click an event with two or more conditions you can pick " make OR event" if you want to do that instead.

  • On sprite touched - set sprite.variable =number

    The action will only take place with regards to the one you clicked

  • Question for you, What does this mean in the nodejs console

    Some of the lines specify just one broadcast to all players, eg: "Alert" as you can see in the example.

    Some of them have multiple broadcasted signals, like the last line.

    The issue i'm having is that, the last line for example, should be broadcasting the world "EventDeactivate", but it seems to be truncating the end of it. I tried shortening the broadcast word, but it still seems to drop a letter or two at the end.

    Any idea what's going on ? Is it trying to broadcast more then one thing at a time?

    Are the commands between each | line a seperate "action#" signal?

    thankx

  • another way is to do

    create object at sprite.x+sprite.width

  • Can you make the spritefront the size you want it without having to scale it after the fact?

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  • You can make a square sprite (your line) and change its origin point to the left.

    on touch start,

    pick nearest word to touch.x touch.y

    create object sprite at word.x, word.y

    set position to word.x word.y

    save that x and y value as touchstartX touchstartY

    while in drag - > set the width to distance(touchstartx, touchstartY, touch.x, touch.y)

    set sprite . angle = (touchstartx, touchstarty, touch.x, touch.y)

    this will make the box stretch and aim at whatever you are dragging to

    on touch end ,

    pick nearest object(eg: shoe)

    set sprite width to (word.x word.y, shoe.x, shoe.y)

    set angle to (word.x word.y, shoe.x, shoe.y)

    when you let go it will leave the line connecting the two items

  • There's a great plugin someone wrote called "Magicam" which would be great for what you are doing. check it out

  • trigger when player gets to the hallway,

    subevent Every 1 second , add 1 to "hiding timer"

    on trigger that initiates the scrape sound -> play scrape sound

    subevent Every 1 second, add 1 to "hall timer"

    if halltimer = 7 and player.hiding = 0 and hiding timer < 3 -> do game over

    upon exiting the hallway, set hiding timer and hallway timer to 0

    also when they stop hiding, set the hiding timer to 0 as well

  • This is the easiest way

  • you want to create branches above the viewporttop(0)?

    if so then just do viewporttop(0) - 100 or whatever

  • Right click the event sheet and choose "Include event Sheet"