justifun's Forum Posts

  • beatem up movement is best handled by 8 direction movement,

    jumping in an isometric beatem up is tough to get looking right (including dealing with obstacles and if you can jump ontop of them/ walk off them etc.

    so if your new to C2, try skipping jumping in beatemups for now.

  • you simply want to make you movement of your character have an 8 direction movement on it (without rotating the angle) so that you character can walk up and down the fake perpective ground.

    Then place the bushes on the ground as needed. And only draw the collision box for the bushes around the bottom like you drew the red area.

    Then you add a condition that checks if the player is above or below the bushes, and puts the player or the bush in front or behind the player in Z order. (this concept is called "Z-Sorting" if you want to read up more about it.

    There are a few plugins that make this easier to handle.

    Here's one by rex rainbow

    https://github.com/downloads/rexrainbow ... zSorter.7z

  • 1) you can use the touch object to keep track of who's pressing in which area of the screen to control different players as one solution eg: 4 quadrants)

    2) there's a "photon" plugin for making multiplayer games in construct for use with multiple devices and also check out this plugin someone is working on

    there is a construct 2 plugin for it. allows for multiple plays on one screen, like good old couch co op games. each player uses their phone as a controller

  • Wow Can't wait to try it out!

  • rexrainbow

    Hi Rexrainbow.

    Would you be able to please make a copy of the pin to imagepoint behavior that you made so that you can pin an object to a spine object bone?

    Here's the C2 spine plugin, it comes with an example file

    https://github.com/flyover/spine-c2-plugin

    Thanks rexrainbow!

  • I've been looking for something like this for a while now.

    Is there any way to embed a gif or a .swf into the thumbnail portion so i can view animated sprites?

    Edit: I'd love to test it and provide more detailed feedback if at all possible

  • flyovergames - Thanks for all of the awesome updates.

    2 questions

    1) How do i make an animation play once and not loop (hold on the last frame)

    2) What's the best way to trigger something when the animation is complete? eg: On animation "punch" finished -> do something

    Thanks!

  • Spine does mesh deformation and the plugin that someone made for C2 works great!

  • I posted about this a while ago and Ashley said he might fix it in the next build, so it may have been addressed, anywhoo, here's the thread i started.

  • FraConsole - Haven't heard from your product manager yet.

  • Thanks Nemlokt - Lots of great information!

  • I'm trying to make a character be able to move around a side scrolling environment via tapping then having the character be able to navigate to that location.

    At first I tried pathfinding. But was unable to figure out how to keep the character grounded on the floor of the environment.

    Next I tried a combination of the platformer behavior and the 8 direction one for when the player needs to climb up a ladder.

    Im making a series of conditions that look at the height Vs side of the tap location Vs the player position. And determining things like I'd the player is overlapping a ladder etc, but it's still not quite working smoothly.

    Does anyone have a test scene with a control setup like this or another way to approach this type of movement to?

    Thx

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  • Fantastic news FraConsole

    Im going to send you a PM

  • I'm hoping its possible to make a construct based controller to interface with the main game. Since the commands airconsole sends are via javascript, perhaps its possible to send them via the browser "execute javascript" actions instead?

    Similarly to what they did in these examples of including a 3rd party js library

  • FraConsole - any ideas about my question?