dop2000's Forum Posts

  • So you only show one monster at a time? When one monster is destroyed, then the next monster appears?

    You can put all these monsters on the layout and set them invisible, disable behaviors etc. Then simply enable them one by one.

    Or place spawn points on the layout (invisible sprites). When you need to spawn a new monster, pick first spawnpoint, spawn a monster, destroy spawnpoint. It will still be easier than creating and maintaining that array.

    The array only makes sense if you generate all these thousands of coordinates automatically, for example in Excel with some formula, or using some level builder.

  • if click on it, it destroys...

    Click on what?

    On my txt file I wrote 1,3516,4059

    You can do it, but it's a very ineffective solution. (again)

    Filling this array with numbers will take you more time than placing monsters manually on the layout. Besides, what if you want to make some changes to the map in the future? You will need to change all numbers in the array.

  • Grab here with mouse and drag down.

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  • I got a feeling Ashley is not too keen to support development of anything other than games in Construct. Check out this comment.

  • Do you have an object 'TradyIntro1'? You can try removing all mentions of it from all json files in the c3p. Or, if you have a previous working version of the project, see where this file is located there.

    If nothing works, you can contact supportqkz@construct.net

  • What happens is you mark the level as unlocked on start of the layout, and then the array data is loaded from LocalStorage and overwrites it.

    You need to move "Levels Set value at CurrentLevel to 1" into the LoadStars function.

    Also, you shouldn't load the array from LocalStorage every time players return to the menu screen. Ideally you load it only once, for example in Loader layout.

  • Interesting.. I'm sure I got the idea that interstitial ads need to be re-created from someone else's demo. Have you tried with rewarded ads?

    I agree, the documentation for MobileAdvert lacks this information and we need a good tutorial/template.

  • Add these conditions to event #3:

  • It's not an easy task. Here is my version:

    dropbox.com/s/6qj1xy3l8c809sz/HightlightSameLetters.c3p

  • The common practice is to store such objects on a separate unused layout, as LaurenceBedford suggested. They don't need to be on a global layer though. If you add a global layer with all these objects to your main game layout, you will end up with the same mess you have on your screenshot. So the idea is that you create such objects (like explosions etc.) only when needed and keep your layout nice and tidy.

  • Yes, in Construct 2.

  • You can't rotate the canvas. The link I posted is a suggestion to add rotation to the canvas, you can vote for it and hopefully some day Ashley will add it..

    There is no Paster for C3, unfortunately.

  • It depends on how you create these instances. Do you place them on the layout in pairs in the editor? Or do you create them in runtime?

    EDIT: here is a demo:

    dropbox.com/s/pigyy4g5kgb67kq/PairInstances.capx

  • If you don't need to scroll horizontally, then simply don't do it. Remove all those actions and set the Y scroll only:

    Set scroll Y: clamp(Player.Y, RectangleFocusArea.BBoxTop+ViewportHeight("Player")/2, RectangleFocusArea.BBoxBottom-ViewportHeight("Player")/2)