Ashley's Forum Posts

  • Right now actions operate on all the objects created in that event - the idea is if you do:

    Create A

    Create A

    Create A

    Set A's private variable 'foo' to "bar"

    then all three are modified. By the change you are suggesting, that would not work in the above example, and would only change the last A. Do you still think it should be changed?

  • Wow, it's surprising just how many up-and-coming game creator kits are around these days.

    The thing about iPhone is although it is popular, it still has a relatively small market share of the overall mobiles market. You won't be able to reach that wide an audience. Still, while iPhone users may not be many, they sure are a vocal part of the community.

  • Just add it to the tracker anyway. We'll confirm whether or not it's a problem from there.

  • Yeah the debugger needs some work. I'll try spruce it up before 1.0.

  • Can you submit this as a bug to the tracker? Thanks.

  • Well, since most people generally have most sprites, I've put most effort in to optimising the Sprite object. Which explains why it's fastest. As I said before, optimisation can be tricky business.

  • Hehe, clever system However, in real motion blur, you can't see a perfectly in-focus version of the object at the end of the motion trail. If you move the mouse quickly, you can still see in-focus versions at each tick step.

  • If you are using the layer name, put it in "double quotes". If you are using the layer number, just type the number (ie. LayerAngle(2) for layer 2's angle). For anything to be able to rotate, there must be room for the display to rotate to. With bounded scrolling on and a layout the size of the display, there is no room to rotate anywhere. Enable unbounded scrolling or make the layout a lot bigger for rotation to work.

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  • Set the object angle to 90?

    If you use movements or something, you can usually disable having the behavior affect the object's angle, or if it's custom coded, store the angle of motion in a private variable and control the sprite angle separately. Failing that a separate invisible object to do the motion could work.

  • For some reason, the Mouse & Keyboard object thinks it's on the "Reflections" layer. That's kind of a bug, since it shouldn't belong to any layer. When you delete the layer, the Mouse & keyboard object is deleted, which deletes all conditions relating to Mouse & keyboard, which includes the event "On escape pressed - close application", which leaves a blank event with a close application action. Since a blank event runs always, your application issues a Close action on startup.

    I'm not sure how the mouse & keyboard object ended up on a layer. It might be a bug, I'll investigate.

  • Since you can't get the dimensions of text right now, you could use another system to define how big a bubble you need. Like specify the bubble size at the start of the speech bubble text, as in "100|Hi there, this is a size 100 speech bubble" or "50|Size 50 bubble!" then use the gettoken system expression to get the size and bubble text. Or if you're using TimeLine, specify the size in a timeline parameter. And so on.

    Whatever you do, don't use pre-drawn bubbles in animation frames. That will use loads of VRAM, and you'll quickly run out if you use a lot of bubbles. It'd be better to use one fixed size of bubble and fit your text inside of that, rather than pre-drawn bubbles.

  • Well, it was loads of fun for me (it's all melting now). I can see how it's nothing but a frustration for people with places to go and people to meet, but uni was cancelled and everyone in our street just ran outside and had a massive snowfight. Most of those people I'd never seen before and it was somehow acceptable to pick snowfights with total strangers.

    Then there's throwing yourself off a steep hill on makeshift sleds all day... my body still aches all over...

  • Yes Ashley, i know, but, no have

    FormBorderStyle None

    Untick 'Caption' in application properties.

    [quote:l0fucw77]FixedToolWindow

    I don't think this is intended for the main application window. As far as I know, it's only meant to be used on tool windows, as the name suggests, such as undocked toolbars, a pallette of tools like in an image editor, and so on.

    [quote:l0fucw77]and Opacity's for window

    This can't yet be done, but could easily be added in a plugin, I guess.

  • Change your theme. Other themes place it at the top.

  • We're planning an express-compatible SDK.