Voir un historique complet de toutes les corrections de bug dans Construct Animate depuis la première parution.

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Flowcharts: properly style nodes for the dark and light themes
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Flowcharts: crash attempting to edit the value of an output
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Flowcharts: crash undoing while connecting nodes
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Flowcharts: node caption changing height when resizing the node vertically
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Flowcharts: text box to edit outputs name became misaligned when clicking on it
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Flowcharts: redundant balloon tip shown when editing output name without making changes
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Flowcharts: show browser context menu when right-clicking node tag
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Project Bar: did not correctly handle dragging object type to family member
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3D Camera: camera rotation not reset when restarting layout
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Video Recorder: could still record audio with audio format 'None' if 'System audio' enabled
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Audio: savegames not loading properly when using audio effects (regression r330)
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Improve robustness of loading large numbers of files in exported projects
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Properties Bar: sometimes could not undo changes to percent properties
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Dynamic texture loads could sometimes briefly show the wrong texture
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Editor: slow performance with large table controls (regression r370)
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Timelines: Z index not updated properly while previewing timeline
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Export to video: preview positioned incorrectly (regression r369)
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Physics: reported incorrect center of mass position (regression r318)
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Editor dialogs could turn invisible in some scenarios
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Properties bar: object property buttons not styled correctly in dark/light themes
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A failed load image from URL would not reattempt the request if loaded again
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F3/F5/F7 shortcuts incorrectly blocked on non-WebView2 platforms (regression r369)
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WebView2: pressing Alt and then another key could play system sound
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Fix typos in 'Layer name exists' condition and Array JoinString expression
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Audio: did not correctly handle muting and re-playing sounds
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Timelines: crash dropping some types of instances in timelines
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Timelines: instance properties could end up in an inconsistent state after deleting property track
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Hierarchy connections could be shown incorrectly on global layers
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Layers bar: changing layer global setting did not always update global icon
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Debugger: some triggers did not work when in CPU profiler mode
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Properties Bar: fix indeterminate state checkboxes not displaying correctly in dark/light themes
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GPU memory leak using fullscreen quality "low" (regression r364)
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Possible error loading folder project with thousands of files (regression r362)
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WebGPU: possible error loading project with unsupported effect
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WebGPU: crash moving camera inside a 3D shape with effects
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Eases: quartic eases producing wrong results
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Animations editor: crash trying to load an animation for 3D Shape
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Timelines: possible crash using "step" animation mode
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Tilemaps: changes not always activating save in folder projects
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Possible crash after closing project using Sprite Font
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Hierarchies using the persist behaviour not always restored properly
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Size tweens producing unexpected results in some hierarchies
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Animations editor: add missing scroll bar when tools pane overflows
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Firefox: possible crash in Animations Editor dragging middle mouse button
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'Set position to another object' with 3D shape could lag behind a frame
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Possible errors moving dynamic layers in the layers tree
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Changing dynamic layers did not always cause a redraw
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Possible error rendering effects with certain layer scale/rotation
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JSON: could return incorrect values after array manipulation actions
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WebGPU: 'Alpha cutoff' (formerly 'Alpha clamp') effect not rendering same as WebGL
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WebGPU: possible blank screen using Z elevation in low quality fullscreen mode
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WebGPU: particles with effects not rendering correctly
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WebGPU: particles not rendering in editor
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WebGPU: possible error rendering instances with effects when using 3D camera
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WebGPU: could sometimes fail to render background blending effects correctly
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WebGPU: incorrect handling of non-default vanishing point
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WebGPU: incorrect handling of near distance (regression r364)
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Text: ensure icons converted to HTML respect project sampling setting
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Text: caused constant redrawing even when not changing (regression r357)
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WebGPU: near/far distances not taking effect
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WebGPU: image memory usage statistics not working
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WebGPU: possible blank screen using low quality fullscreen mode
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WebGPU: fog effects could render differently to WebGL
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WebGPU: 'Polka dot' effect not working
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WebGPU: 'Swirl' effect went in opposite direction to WebGL
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WebGPU: possible editor crash previewing effects outside view
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WebGPU: clearing Drawing Canvas then reading image data could return wrong pixel data
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WebGPU: possible error calling getImagePixelData() with Drawing Canvas
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Possible error using object names that were also JavaScript keywords e.g. "switch" (regression r362)
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Work around apparent Chrome for Android bug that could leave projects frozen after changing tab
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Text: icon sets did not update if sprite changed while destroyed
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Binary Data: ensure URL returned by GetURL expression remains valid until data changed
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Find: ensure result count updates when filtering
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Text: icons did not update when updating icon set sprite images
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Text: crash choosing family for icon set in editor
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SVG Picture: crash changing image and immediately destroying
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HTML Element: wrong description for 'Set scroll position'