Voir un historique complet de toutes les améliorations de performance dans Construct Animate depuis la première parution.

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3D model: avoid ticking instances which don't need it
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Mesh distortion: fix performance regression from r497
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3D model: improve performance of static models (change was in r494)
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Layout View: fix unnecessary constant redrawing while holding some keyboard keys down
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3D models: improve performance drawing individual meshes
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3D models: improve performance of animated models
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Fix invisible Text objects sometimes needlessly releasing then recreating their texture (regression)
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Significantly improve performance changing max spritesheet size or downscaling quality in large projects
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Further optimize general editor memory usage
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Improve Layout View rendering performance
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Further optimize regularly updating Text objects, particularly with WebGPU
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Significantly improve mesh distortion rendering performance, particularly with large, static meshes
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Improve frame scheduling with framerate mode 'Unlimited (full frames)'
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Reduce general editor memory usage
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Reduce editor memory usage by avoiding fully loading tilemaps until their Layout View is opened
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Windows WebView2: improve video playback performance
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Project Bar: improve performance importing many files at once