Voir un historique complet de toutes les améliorations de performance dans Construct Animate depuis la première parution.
3D model: improve performance of static models (change was in r494)
Layout View: fix unnecessary constant redrawing while holding some keyboard keys down
3D models: improve performance drawing individual meshes
3D models: improve performance of animated models
Fix invisible Text objects sometimes needlessly releasing then recreating their texture (regression)
Significantly improve performance changing max spritesheet size or downscaling quality in large projects
Further optimize general editor memory usage
Improve Layout View rendering performance
Further optimize regularly updating Text objects, particularly with WebGPU
Significantly improve mesh distortion rendering performance, particularly with large, static meshes
Improve frame scheduling with framerate mode 'Unlimited (full frames)'
Reduce general editor memory usage
Reduce editor memory usage by avoiding fully loading tilemaps until their Layout View is opened
Windows WebView2: improve video playback performance
Project Bar: improve performance importing many files at once
Optimize 'Has tags' condition performance when using a single tag
Improve performance for regularly updating Text objects, particularly with WebGPU
Text: optimize text layout performance when wrapping large amounts of text
Text: improve performance when dynamically scaling Text objects in auto resolution mode
Improve Text and Drawing Canvas drawing performance with WebGPU renderer
Optimize mesh distortion rendering
Significantly improve WebGL renderer performance with lots of objects with varying opacity/color
Improve performance of drawMesh() method
WebGPU: use f16 types internally where supported