Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Bug fixes; some smaller additions; new examples

23 January, 2024 ()

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Notes

After a busy several weeks adding new features, plus some time off for the winter holidays, we're now focusing on moving towards a new stable release. So now our attention turns to bug fixes and other changes aimed at reliability and robustness. Hence this release is mostly bug fixes and maintenance work.

We have got a few last smaller additions in for this release as well, including a couple from our new feature request tracker. These include reorganising the JSON object's categories, and allowing Sprite's 'Set animation frame' action to accept a string of an animation frame's tag. Happy testing, and hopefully we can have a stable release coming out in the next few weeks!

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Nouveaux ajouts

0 favoris
Sprite: allow passing tag for 'Set animation frame' action

Changements

0 favoris
JSON: reorganise condition/action/expression categories
0 favoris
Custom actions: show custom action name in bold in event sheet

Corrections de bug

0 favoris
Event sheet view: crash pasting/dropping actions that modify a constant
0 favoris
Sprite Font: incorrect alignment after changing line height (regression r369)
0 favoris
Possible crash deleting while dragging instance variable/behavior/effect
0 favoris
Memory leak creating/destroying large numbers of dynamic layers
0 favoris
WebGPU: background blending effects did not always appear correctly
0 favoris
WebGL: background blending effects not rendering correctly above HTML layers
0 favoris
Work around Chrome bug causing content above HTML layers to freeze after resizing window
0 favoris
Low quality fullscreen mode not working correctly with HTML layers
0 favoris
Tweens: size tweens in hierarchies sometimes not producing intended results
0 favoris
Hierarchies: sometimes not restored correctly when loading from JSON
0 favoris
Particles: loading from JSON producing unexpected results
0 favoris
Timelines: pasting multiple timelines could produce redudant copies of the same instance
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Timelines: pasting a timeline was not preserving hierarchies properly
0 favoris
Global layers: crash moving an instance to a global layer without a corresponding overridden layer

Scripting updates

0 favoris
Add ISpriteInstance.animationFrameTag
0 favoris
Add IAnimationFrame.tag

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