WackyToaster's Recent Forum Activity

  • Yeah I think pretty much everything has been said about this already. From my experience with it I have seen quite some of the features that I thought to be really useful/important eventually end up in Construct. Though admittedly, it always took a very long time from suggestion to implementation.

    I have one specific in mind I first suggested on the old platform in 2017 (without much success/interest) but it got suggested several times by other users down the line, perhaps formulated better. Eventually it was implemented... 1-2 months ago. Just a mere 5 years later. There's 2 suggestions I'm specifically eying right now so I hope I see them come to life in 2027 :)

    I'm just joking around a little, Scirra is not obliged to even take suggestions in the first place. I guess it's a good way to get some ideas and the odd "good" suggestion but it's impossible to base the entire development of Construct around it. Also the updates almost always brought something new/useful/exciting to the table, even if it wasn't the feature I was hoping for.

  • I assume this is a webkit export? In that case there should be a file called WindowsIconUpdater.exe that you can simply doubleclick. It will take the icons from the icons folder in the project.

  • Hey, it's as simple as using System > For each

    also you don't need to pick Ore by self.UID, I don't think this even makes sense at all.

  • Can't get the file (no access) but if you want to add some randomness you can create the bullet on a random position like pistol.Y + random(-5,5)

  • It's better to contact the support via email rather than the forum.

    supportzjd@construct.net

  • Never had anything like that. How exactly do they disappear? Like deleted or maybe they just jump somewhere on the layout?

  • Yes of course. This will also loop the animation when it reaches the end. Don't forget to set the animation speed to 0.

  • Are instance variables already correctly linked? It states that

    an instance that has been set to be the source of property values for other instances to use. These include, common instance properties, plugin properties, instance variables, behaviour properties and effect parameters.

    But it does not seem to be the case. Am I missing something?

    EDIT: Oh yeah I absolutely broke something there but I'm not certain how yet. I have replicas that have no instance variables linked, some that have 1 of them linked and 1 not linked. I'll see if I can figure it out. :V

    EDIT2: Oh yeah nvm it does not (yet) work with families, however, this does not explain how I managed to have 1 linked regardless and 1 not linked. And on a different instance none of them are linked. Resetting the replica to (none) and back does not change this in either way.

    EDIT3: Found out how I broke it :)

  • Adding or removing children from a template will not be reflected on the replicas. This could be added in the future.

    Please add this. This would be perfect if replicas also replicate hierarchies, because then we'd finally have prefabs. This would be such a massive improvement!

    EDIT: I just noticed that this is already sort of available at runtime by being able to specify the template when creating an object.

  • Construct has a system in place that updates the game if there's a new version. You circumvent this system by editing the exported project rather than exporting a new one.

    It's a shot in the wild and I haven't tested it but I do think it's possible to trigger this update system by simply editing offline.json (along with whatever other changes you made) and increasing the version number by one, then reloading twice. (First reload triggers the update that happens in the background, second reload then applies it)

    The functionality for this is a little bit hidden inside the Browser plugin.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/browser

    construct.net/en/tutorials/offline-games-construct-8

  • I actually also still use a rather old version (r270) to put out updates to my game because somewhere inbetween the save/load feature broke something :V I tried to look into it but couldn't reproduce it. I guess I should file it as a bug anyway...

    Either way I don't think it's that unusual to do a code freeze.

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  • Oh I see, yeah with browser tab preview it does work. I could have sworn I have used it with the popup before though, maybe they changed something.

    Good to hear there is always some more new stuff in the pipeline :)

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WackyToaster

Member since 18 Feb, 2014

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