WackyToaster's Recent Forum Activity

  • C3 works offline for about a week. I recommend trying it out by disabling your internet connection beforehand just to make sure everything is in order and working as expected.

    construct.net/en/make-games/faq

  • I've filed 96 issues so far. It really isn't a big deal to do usually, takes like 2 minutes. And it improves Construct for everyone.

  • Lmao yeah, understandable. But "Fart" is an acronym of "Find And Replace Text" so... I've gotten quite some use out of this little tool. :D

  • jobel

    wackytoaster.at/parachute/steamworksPrepare.zip

    All you have to do is drag&drop your exported zip on this .bat and it will automatically:

    1. unzip everything

    2. run icon updater (you'll have to press "ok", couldn't find a workaround)

    3. copy steam_api.dll and sdkencryptedappticket.dll into the package.nw

    4. add steam_appid.txt

    5. add --in-process-gpu

    6. package everything neatly up for upload to steam

    You may not need fart.exe if you add the args when you export it in construct.

    Feel free to adapt/bugfix it but pls also share it back! No warranties ¯\_(ツ)_/¯

  • The way I did it is to fade to a loading screen (global layer) on layout A, go to layout B, then fade the loading screen out again. It's not technically needed but the instant transition felt kinda jarring.

  • Put the bezel on its own layer and set the layer scale rate to 0. (In the layer properties)

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  • I don't think lag would cause the audio to desync. How exactly are you checking the timestamps? Because the audio object offers you Audio.CurrentTime or Audio.PlaybackTime(Tag) which you can compare against your timestamps. Even if the audio lags these should be consistent with timings.

    I wouldn't go with the high pitched pings, that sounds terribly hacky.

  • I don't think there is such a thing. You can copy&paste stuff from the eventsheet into a texteditor and get something like this. but it's questionable how helpful that is. (Rightclick > Copy as text)

    + Keyboard: On R pressed -> System: Reset global variables to default -> System: Restart layout

  • I have no idea. I never played around with shaders. Maybe there's some online converter?

    Also I found this, it's probably quite helpful.

    construct.net/en/blogs/skymen-13/write-effects-construct-1538

  • You can download the sdk here.

    construct.net/en/make-games/manuals/addon-sdk

    I think Construct uses Glsl if I'm not mistaken.

  • Say you replace just the word "images" with "C://project/images" it could also replace the word in, say, a textfile that just happened to use it. Or a function in a script has "images" as part of the name, replacing that obviously breaks the script.

    It's less likely to happen if you do it by hand, but in an automated process it can happen very easily. So if you automate it you'll just have to be careful to pick the right strings to replace and possibly do it file by file rather than all files at once/recursive.

  • I doubt C3 can do that. My solution (I've done similar things before) would be to run a find and replace, that might do the trick.

    You'll have to be very careful though so you don't replace something you don't want replaced.

    I usually write myself small batch files to automate such processes where I use this utility with the unfortunate name of fart-it.

    fart-it.sourceforge.net

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WackyToaster

Member since 18 Feb, 2014

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