WackyToaster's Recent Forum Activity

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    I guess it's an interesting way to make a level but it also seems quite wonky/impractical. Many games in general are held together with duct tape tho, so it's a matter of "it works and doesn't cause any issues so who cares". I'm thinking of the infamous train-hat npcs in fallout 3, or the squirrel timers in titan quest. In these cases they were certainly legitimate as they were done as workarounds for engine limitations. Not so sure about the examples.

    I do agree on examples not actually explaining the code properly. I remember looking up an example not too long ago and I just couldn't figure out what exactly the code did because it was a long bunch of sin/cos math stuff with the comment above being "here we make thing work lol"

    I can say tho I 100% have written code before that would make more knowledgeable programmers die from cringe. But I'm trying :V

  • Oh yeah, actually both easystar and the build in behavior use a* and should work as long as you can get the tile count.

  • Distance along diagonals is further than horizontal/vertical. Not sure how you could tackle this ideally...

    Probably you could use something like a* to find the shortest path through the grid.

  • You mean widgets like on a phone? I'm pretty sure that's not possible with C3.

  • These are called floating point errors. Unfortunate result of how computers do math pretty much.

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    Maybe? Try it out and report back if you did indeed get a refund so we know too.

  • I'm not sure if you uploaded the wrong project, because the teleport seems to be working fine. You do not need to move the viewport, because you are switching layouts entirely.

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  • Well, it can be worked around, therefore should we focus our limited resources on this?

    I hope not. And I understand that they have limited resources, but in the end this doesn't actually matter to a customer. The bottom line is if I look at your product and deem it "not good enough" I can take my money somewhere else.

    Anyway, the suggestion is out there, now we wait...

  • Yeah, clearly there is something not working as well as I think it could/should with the suggestion platform. Either way this has already been discussed multiple times with no results so... I just want access to effect parameters not to take 2 years to be implemented ._.

  • Thanks! I thought about deducting some points from other ideas but those are also really good ideas that I really wanna see and are harder to work around. Maybe I'll take a few points away still...

    I think this is one of those things that actually shouldn't need an "idea suggestion" but rather more of a "hey, this is absolutely supposed to be there, why isn't it?" It feels like a no-brainer that we'd have read access to a value we can set. And it shouldn't have any unforseen downstream effects either and is probably fairly easy to implement.

  • I mean sure, I did, but my points are currently invested in other ideas that I support so I can't even vote on my own idea :(

    construct3-21h2.ideas.aha.io/ideas/C321H2-I-392

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WackyToaster

Member since 18 Feb, 2014

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